woodland tileset

All development of pixel art and graphics
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Crush
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Post by Crush » Wed Oct 05, 2005 11:32 am

ElvenProgrammer wrote:I think a bush is necessary
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Rotonen
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Post by Rotonen » Wed Oct 05, 2005 1:56 pm

I like the idea. This one could go in as a hidden easter egg.. :roll:
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Post by Pajarico » Wed Oct 05, 2005 2:55 pm

Rotonen wrote:I like the idea. This one could go in as a hidden easter egg.. :roll:
As "Destroy Axis of Evil" quest :mrgreen:
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Modanung
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Post by Modanung » Wed Oct 05, 2005 4:14 pm

I think it should be a monster... that can be beaten up pretty bad. :P

Crush, I never told you tot do it right now.
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Post by Kineticstorm » Wed Oct 05, 2005 4:21 pm

Modanung wrote:I think it should be a monster... that can be beaten up pretty bad. :P
That's just wrong... :shock:
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Post by Modanung » Wed Oct 05, 2005 5:14 pm

Is it still wrong if we also add a monster representing me that can be beaten up pretty bad?

But seriously... no real world referenced like that in TMW.
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Rotonen
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Post by Rotonen » Wed Oct 05, 2005 8:46 pm

Indeed, bad politically charged jokes aren't going to get into any production.

They're great for lighting up one's day, though.
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Ultim
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Post by Ultim » Thu Oct 06, 2005 4:20 am

Wow... That's like saying: "Most players don't care about graphics at all.".
As much as i love graphics and as much as i love making graphics, graphics are a secondary part of a game. i learned that the hard way. ESPECIALLY in 2D games where it's understood that they are not as pretty as the new pretties. But for example, Tetris, Mario Bros. 1, anything on Atari and most things in arcade. Furthermore my statistics were as truthful as i have collected opinions to show. i've been showing my stuff to people for a long time and found that there's only so far you can go before differences can only be noted by high-calibur artists. Make no mistakes, though: artists should give it their all... just without beating a dead horse. His grass is great, and trying to improve it further will likely be more difficult than it's worth.
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Crush
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Post by Crush » Thu Nov 10, 2005 11:03 pm

nope, this topic isn't dead ;)

i made a new design for the paths. do you like it?
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Post by Modanung » Thu Nov 10, 2005 11:32 pm

It's a lot better already, but it's VERY brown (too saturated). And the light-dark spots seem too large, too strong and alogically placed.

I think the ground should be a bit rough in structure near the side of the path, as well as the grass should cast a slight shadow onto the path. In the middle the path should be pretty flat with such a tight path.
I assume these are two tiles forming the path's edges? So there could be placed tiles in between to form wider roads?

It's a good start.
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criptos
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Post by criptos » Thu Nov 10, 2005 11:33 pm

They seem to me a lot of green...

May be less saturated?
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Post by Modanung » Thu Nov 10, 2005 11:46 pm

Criptos... I agree...
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Crush
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Post by Crush » Fri Nov 11, 2005 8:56 pm

Modanung wrote:It's a lot better already, but it's VERY brown (too saturated). And the light-dark spots seem too large, too strong and alogically placed.

I think the ground should be a bit rough in structure near the side of the path, as well as the grass should cast a slight shadow onto the path. In the middle the path should be pretty flat with such a tight path.
now THATS a really useful comment. i wish more people would say what they want so specifically. i'll see what i can do.
I assume these are two tiles forming the path's edges? So there could be placed tiles in between to form wider roads?
no, it isn't. the woodland tileset is free for mapping, so i have to stick to the actual concept with single tile paths. but the woodland 2 tileset (the one with the buildings) will include dirt tiles based on the path texture with flexible borders.
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Modanung
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Post by Modanung » Fri Nov 11, 2005 11:21 pm

Crush wrote:no, it isn't.
Then I think it should be a bit broader. :)
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Post by degen » Mon Nov 21, 2005 11:43 am

Actualy regarding the grass, i tried most different technicues i know of to "force" the grid to show like "looking past the image" and etc. (there are many ways of focing it but i only know a few) and to be honest i cant see a grid in over all. even if 1 tile has a slight symmetric drawn piece then thats liek ... damn if i take a closer look on a section of grass there are some symmetric pieces (natures own way).

So well ... Crush you kick ass ^^
i loved the new grass tile.

ooh and yeah hi again :)
been gone for a long time and within 4 weeks i am finaly done with all *#%"*#¤&/(%&/( i have been working on ... :D
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Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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