assAssin's weapon

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WinneR3
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assAssin's weapon

Post by WinneR3 » Sat Nov 28, 2009 11:13 pm

I think assassins need to have their special weapon. I think it can be suriken.












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assAssin is a dangerous killer, afraid him
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I think it's quite good.
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i
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Re: assAssin's weapon

Post by i » Sun Nov 29, 2009 12:23 am

Wow! Amazing!!!
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Re: assAssin's weapon

Post by WinneR3 » Sun Nov 29, 2009 12:44 am

What do you think about it?












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assAssin is a dangerous killer, afraid him
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Re: assAssin's weapon

Post by Kage » Sun Nov 29, 2009 2:13 am

can you show it over the player's attack animation?
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Re: assAssin's weapon

Post by i » Sun Nov 29, 2009 11:09 am

[quote="WinneR3"]What do you think about it?

Are you familiar with word "sarcasm"?
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Re: assAssin's weapon

Post by WinneR3 » Sun Nov 29, 2009 3:02 pm

I think players shall throw it. I made only pictures for animation. I'm thinking about animation.When I'll make animation I'll remake this post.
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suriken01.png
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Re: Assassin's weapon

Post by Jaxad0127 » Sun Nov 29, 2009 4:59 pm

If you really want to go through with it, make a sprite for it where it's in the player's hand. Then make an in-air sprite for it (look at the in-air arrow file for how to do that).
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Re: assAssin's weapon

Post by WinneR3 » Sun Nov 29, 2009 8:32 pm

I don't know how to draw real hand, so I draw example of hand and suriken in it.
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Re: assAssin's weapon

Post by Dicekid » Sun Nov 29, 2009 9:29 pm

WinneR3 wrote:I don't know how to draw real hand, so I draw example of hand and suriken in it.
I think, what Jaxad0127 meant was that you take a sprite with a player figure in it and then fit your shuriken in it. The best way to do this is by using a programm like GIMP because it can handle different layers. So you can use one layer for the player figure and another layer for the shuriken. That's the way I do it. :)
And I think you really should read some of the pixel-artist tutorials and the guidlines for the pixel-work in TMW if you want that people are going to take your work serious.
Otherwise most people will just ignore what you are doing. :(

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Re: assAssin's weapon

Post by WinneR3 » Sun Nov 29, 2009 10:24 pm

Thanks for advices. And, I work in GIMP too.XD
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Re: assAssin's weapon

Post by i » Mon Nov 30, 2009 11:03 am

WinneR3 wrote:Thanks for advices. And, I work in GIMP too.XD
How old are you?
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Re: assAssin's weapon

Post by WinneR3 » Mon Nov 30, 2009 5:20 pm

I'm 22. Why are you asking?
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Re: assAssin's weapon

Post by i » Mon Nov 30, 2009 8:24 pm

WinneR3 wrote:I'm 22. Why are you asking?
Are you retarded?
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Re: assAssin's weapon

Post by WinneR3 » Mon Nov 30, 2009 9:02 pm

No.
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Re: assAssin's weapon

Post by i » Mon Nov 30, 2009 9:25 pm

So tell me... why are you trying to do something without any bases and required knowledge?

Maybe you should read tutorials first, then post some of your work in Graphic Development section in one topic and ask for C&C (critics and comments). After that when your skills will improve a bit we could give you certain task - very simple one. Lets say old solid rock with mark of time on it, with some surrounding plants - like huge grass. All this could be done in 64x64 base (2x2tiles) and one additional tile for exposing height of that rock.
small-task.png
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After that we could ask you for 3 different versions: woodland, desert and snow land.

Maybe then you could gain some respect from our side, and maybe there will be other tasks, more and more complicated.

Do you catch the drift? This is the proper method of working here - not posting poorly and unfinished content in 50 or more places. We do not claim that our work is marvelous, we are expecting evaluation, critics and comments.

WinneR3: I see a lot of burning desire to become a pixel artist in you. But at least read one damn tutorial and try to replicate its results on your own.
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