assAssin's weapon

All development of pixel art and graphics
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WinneR3
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Re: assAssin's weapon

Post by WinneR3 » Wed Dec 02, 2009 6:10 pm

I made first task. I made two parts. If you'll connect them, it will be like real rock.
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Re: assAssin's weapon

Post by Crush » Wed Dec 02, 2009 6:57 pm

A good start. Shading and perspective look OK.

But it still looks like plastic instead of a rough rock because it has no texture. An easy and efficient way to add texture is by sprinkling the one-colored areas with pixels of brighter or darker shades.
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Re: assAssin's weapon

Post by i » Wed Dec 02, 2009 7:52 pm

WinneR3 wrote:I made first task. I made two parts. If you'll connect them, it will be like real rock.
No, you didn't finish this task. You barely started. First of all use TRANSPARENCY channel, second put all in one file.

EDIT:

You may use as reference those rocks. Yours have to be much bigger then those little ones.
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Re: assAssin's weapon

Post by WinneR3 » Sat Dec 05, 2009 3:19 pm

I made another. It's not like plastic.
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I think it's better.
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Re: assAssin's weapon

Post by Crush » Sat Dec 05, 2009 4:07 pm

No, it's worse. Instead of following my advise you added nonsensical lines to it. This was completely unnecessary - the shape was already defined well by your shading.
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Re: assAssin's weapon

Post by WinneR3 » Mon Dec 07, 2009 6:43 pm

Another stone without grass. I think it's really better then another 2.










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Re: assAssin's weapon

Post by Crush » Mon Dec 07, 2009 6:48 pm

Because you don't listen to me anyway I will refrain from commenting on your work from now on.
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Re: assAssin's weapon

Post by meway » Mon Dec 07, 2009 6:50 pm

you need texture and its not at a 45 degree angle. It looks nothing like the goal.
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Re: assAssin's weapon

Post by meway » Mon Dec 07, 2009 7:05 pm

even if he did add texture something looks wrong unless its just my crappy style of adding textures.

winner3 I ask that you remake something like this but use your previous rock.
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his rock with texture
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Re: assAssin's weapon

Post by AcnotAlpha » Mon Dec 07, 2009 8:06 pm

Regarding the original topic of this thread, I found a shuriken from another GPL game, Slash'Em. I added a bit of anti-aliasing and changed the background to transparent, but it still needs a bit more work. It's a little ragged around the edge.
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Shuriken from Slash'Em
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Re: assAssin's weapon

Post by meway » Mon Dec 07, 2009 8:49 pm

can you make the contrast higher.... on second thought if your interested in pixeling an original throwing star would be nice.
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Re: assAssin's weapon

Post by AcnotAlpha » Mon Dec 07, 2009 9:32 pm

I tried hand-pixeling a couple of times.The results were not even as good as WinneR3's. :( Maybe after I've had some more practice... As for the contrast, if you were meaning me, yes I can, I don't know when I'll get around to it.
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Re: assAssin's weapon

Post by i » Tue Dec 08, 2009 12:12 am

God help us...

I draw this damn rock in 15 minutes. I simply took Len's rock, scale it to 200%, and redraw using existing palette. Grass is also borrowed from forest topic. Is it really so hard to use your imagination?
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Re: assAssin's weapon

Post by meway » Tue Dec 08, 2009 1:11 am

not trying to do the work for him *_* lol
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Re: assAssin's weapon

Post by enchilado » Tue Dec 08, 2009 1:15 am

I say, that's beautiful! It's just the kind of style I wouldn't mind for a branch of TMW I should make.
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