[WIP] Beach add-ons - CR1 - Meway
[WIP] Beach add-ons - CR1 - Meway
Meway: please your current progress here and use it as a fresh start.
Re: [WIP] Beach add-ons - CR1 - Meway
[img] http://forums.themanaworld.org/download ... hp?id=4489 [img]
Is my current progress.
Is my current progress.
Re: [WIP] Beach add-ons - CR1 - Meway
This might sound more insulting than it is really meant, but I really wonder what you are thinking while you shade stuff. No, I really want to know.
When I shade stuff I think where my light source is, picture my object three-dimensionally and think about what angle the surface I am currently drawing on has to the light source.
What are you basing your shading decisions on? The points A and B, for example. They seem to be parallel. They seem to have the same angle to the light source. Why is B so much darker than A?
What about that bright highlight on C? It is facing away from the light source, it should be much, much darker than A and B.
And what about that area D? Is it supposed to be flat or curved? When it is flat it shouldn't have a shading gradient. Flat surface means flat shading. When it is curved I wonder what direction it is curved in, either way something is wrong with it.
And what about E? It is THE surface facing the most away from the light source. It should be by far the darkest part. Still there are other surfaces which are much darker. Why?
When I shade stuff I think where my light source is, picture my object three-dimensionally and think about what angle the surface I am currently drawing on has to the light source.
What are you basing your shading decisions on? The points A and B, for example. They seem to be parallel. They seem to have the same angle to the light source. Why is B so much darker than A?
What about that bright highlight on C? It is facing away from the light source, it should be much, much darker than A and B.
And what about that area D? Is it supposed to be flat or curved? When it is flat it shouldn't have a shading gradient. Flat surface means flat shading. When it is curved I wonder what direction it is curved in, either way something is wrong with it.
And what about E? It is THE surface facing the most away from the light source. It should be by far the darkest part. Still there are other surfaces which are much darker. Why?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Beach add-ons - CR1 - Meway
crush as i said in my original post ""Its not shaded its 0.0 just detailed we will call it. lol"" in the file comment. Here I was only trying to find a nice shape. Here it is again with a little shading but I already see where it needs work just to keep you up to date .
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- [WIP]
- rock2.PNG (681 Bytes) Viewed 4137 times
Re: [WIP] Beach add-ons - CR1 - Meway
Any comments would be nice aside I forgot transparency.
Re: [WIP] Beach add-ons - CR1 - Meway
You are making progress but you still have a long way to go.
Why are you using gradients from bright to dark on surfaces which don't appear to be curved?
When you have a light source which is very weak and very close to your object (like a candle) this does make sense because the light intensity becomes weaker the further you get away from the light source. But when your light source is very strong and very far away (like the sun) you don't have this effect. A flat surface should have an uniform light intensity.
I drew you an example:
Why are you using gradients from bright to dark on surfaces which don't appear to be curved?
When you have a light source which is very weak and very close to your object (like a candle) this does make sense because the light intensity becomes weaker the further you get away from the light source. But when your light source is very strong and very far away (like the sun) you don't have this effect. A flat surface should have an uniform light intensity.
I drew you an example:
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- shadedemo.png (1.44 KiB) Viewed 4054 times
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Beach add-ons - CR1 - Meway
I honestly think this is a down grade of art but your the expert.
mood: irritated
mood: irritated
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- great now its a pencil tip instead of a rock.
- dullandboaring.PNG (446 Bytes) Viewed 4017 times
Re: [WIP] Beach add-ons - CR1 - Meway
Good so far. You are right that it still looks boring. But this is OK, because the fun part is still missing: texture.
How do you add texture?
The easiest way to do this is by dithering. Just sprinkle every shade with random single pixels of brighter and darker shades. This will make it appear like a rough surface instead of plastic. While doing this you will observe that some arrangements of pixels will make it appear like there are cracks, juts or dents in the surface. This is good - try to play with it.
How do you add texture?
The easiest way to do this is by dithering. Just sprinkle every shade with random single pixels of brighter and darker shades. This will make it appear like a rough surface instead of plastic. While doing this you will observe that some arrangements of pixels will make it appear like there are cracks, juts or dents in the surface. This is good - try to play with it.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Beach add-ons - CR1 - Meway
lol I think I actually get what your saying now but is this correct?
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- maybe this is not enough? or just right idk
- textured_rock.PNG (908 Bytes) Viewed 3954 times
Re: [WIP] Beach add-ons - CR1 - Meway
Good, now add some pixels of the next brighter shade where you dithered with the darker shade so that you have pixels of 3 brightness levels per surface.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Beach add-ons - CR1 - Meway
like this?
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- this looks better I think lol I also added a little more texture with the other colors.
- textured_rock2.PNG (1.17 KiB) Viewed 3933 times
Re: [WIP] Beach add-ons - CR1 - Meway
You are on the right track.
I would use less pixels but use more contrast instead. I would also do the same with the edges to make them appear rougher too.
I would use less pixels but use more contrast instead. I would also do the same with the edges to make them appear rougher too.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Beach add-ons - CR1 - Meway
I'm having trouble understanding contrast maybe this is what you meant? also i did change the color scale.
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- rock
- higher contrast-rock.PNG (781 Bytes) Viewed 3887 times
Re: [WIP] Beach add-ons - CR1 - Meway
Just to update. What else am I missing?
yosuhara's
AxlTrozz's
update
yosuhara's
AxlTrozz's
update
Re: [WIP] Beach add-ons - CR1 - Meway
You are finally getting a hang of it. There is just one little detail, and that's this edge: The classical artist William-Adolphe Bouguereau once said that there isn't really a difference between line and plane. When you draw a line you are basically drawing a very thin plane. So when we perceive this edge as a plane instead of a line, what does that mean for its brightness level? Is it further away from the light source? No, it is facing the light source more than anything else. So it has to be drawn as a bright line instead of a dark one. You can see this technique being used in these rocks by Len:meway wrote:I'm having trouble understanding contrast maybe this is what you meant? also i did change the color scale.
More "geometric" examples can be found in the furniture from the woodland village indoor tileset.
If the color change was good or bad depends on where the object is supposed to be placed.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.