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RO2 looks god awful
Posted: 06 Dec 2009, 08:44
by Len
If your going to switch from 2d sprits to 3d models, at least try to make the 3d models look good (and yes I could do better and still keep the poly count low)
...even the textures look horrific
RO had such a great look (and they just pissed it away)
Re: RO2 looks god awful
Posted: 06 Dec 2009, 10:21
by Rotonen
That's the basic "cute Korean" 3D.
Out of those games, Silkroad Online has gotten things somewhat right and consistent within itself, IMO.
Re: RO2 looks god awful
Posted: 06 Dec 2009, 11:47
by Crush
ROSE Online, The game gravity published between RO1 and RO2, captured it much better, I think (note that Gravity didn't create this, they were just the publisher).
When Gravity made RO2 they were too eager to run behind the rest of the MMO industry and forgot to folllow the patterns which made RO1 unique. Both in graphic and in gameplay.
I loved RO1 for its creative design. A enourmous palette of originial monsters and maps which were full of small and large creative details which were fun to explore. You can tell that RO1 was a game designed with love...
...now I feel like creating a new Novice and start beating up Porings, Fabres and Lunatics around Prontera.
Re: RO2 looks god awful
Posted: 06 Dec 2009, 12:07
by Black Don
Its like they are trying to use cartoon cell animation style characters like The Legend of Zelda: The Wind Waker, but on a half ass realistic environment. The blending of styles is looks to be a big fail to me.