Prototype #002: Evergreen Trees [NEW]

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Booth
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Re: Prototype 002

Post by Booth » 13 Dec 2009, 01:14

When they are stacked up that close, they look like the are connected some, the edges should maybe darker to show that they aren't?
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hal9000
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Re: Prototype 002

Post by hal9000 » 13 Dec 2009, 01:22

no sorry this is my fault (I was hurry)..I've posted the version without shadows..ok I've quickly updated the files..thank you for the fastest reply ever seen ;)

Francesco
Last edited by hal9000 on 19 Dec 2009, 19:48, edited 1 time in total.
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Re: Prototype 002

Post by hal9000 » 13 Dec 2009, 18:51

Ok, this is the pine-tree (without snow) size-&-gamma corrected so it could be used into a "colder" forest area..

now about the situation:
to have a good-looking forest we should have at least 2 trees fitting good together..now we have 1 snow-pine for the snow-area and 1 pine for the eventual "colder-forest" area..

now I'll gonna work on the other model of pine/fir to have the basic-tree and then add the snow layer to get the other one..
probably to get the other model I'll have just to modify the existing one..

Francesco
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Re: Prototype 002

Post by Kage » 13 Dec 2009, 21:35

Im not much of a gfx dev but it seems to be the shadows are going the wrong way.
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hal9000
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Re: Prototype 002

Post by hal9000 » 14 Dec 2009, 00:20

@ Kage:

I've logged into TMW to watch other trees..and yes that's true the shadows are wrong..I'll correct it but now is so late.. .. ..

zzzzzzzz zzzz zz..good night

Francesco
Last edited by hal9000 on 19 Dec 2009, 19:48, edited 1 time in total.
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Re: Prototype 002

Post by yosuhara » 14 Dec 2009, 02:12

I just can't help it, but this part seems unfinished to me...
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Re: Prototype 002

Post by Jaxad0127 » 14 Dec 2009, 04:34

yosuhara wrote:I just can't help it, but this part seems unfinished to me...
It was in Len's version too.
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Re: Prototype 002

Post by Len » 14 Dec 2009, 05:16

jaxad0127 wrote:
yosuhara wrote:I just can't help it, but this part seems unfinished to me...
It was in Len's version too.
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Re: Prototype 002

Post by hal9000 » 14 Dec 2009, 12:22

@ yosuhara:

yes, as Jaxad say it was in the Len's version too..

well I think that is not so visually sensible..but I could work on this too..

Francesco
Last edited by hal9000 on 19 Dec 2009, 19:48, edited 1 time in total.
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Re: Prototype 002

Post by hal9000 » 15 Dec 2009, 00:55

Ok let's post the updated versions of the 2 pines; here the changelogs:

- the bottom-right part of the Len's tree has been completed, (comparison below);
- the shadows has been revisited and corrected.

Francesco
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abete5.png
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Last edited by hal9000 on 19 Dec 2009, 19:48, edited 1 time in total.
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Kage
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Re: Prototype 002

Post by Kage » 15 Dec 2009, 06:04

Good job hal9000

I like them :)
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Re: Prototype 002

Post by enchilado » 15 Dec 2009, 06:11

Very nice! My only concern is that they may not match the style of the current Snow tiles. But as the styles in the game aren't consistent anyway, I'm sure it won't matter :D

I like it.
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Re: Prototype 002

Post by Bertram » 15 Dec 2009, 10:42

Hi,

Great!


thanks Francesco!
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Re: Prototype 002

Post by AxlTrozz » 15 Dec 2009, 14:57

Hal9000

I like this evergreen trees, they look very nice, just try to give a more deepness effect with some slight dark green on the right side, also don't forget perspective, if the tip of the tree is at the top and you have a 45o angle camera the tree will look flat laying on the floor, and last thing the shadow (I know is kind of hard) but a friend told me a technique you can use for that, I'll post the steps later.

Regards
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Re: Prototype 002

Post by hal9000 » 15 Dec 2009, 19:09

@ Kage, Poison_ivy, Bertram, AxlTrozz:

ty

@ Poison_ivy:

yeah it can be solved quickly I think..

@AxlTrozz:

ok for the deepness effect, I'll force it..about the perspective, so you think the base should be less rounded? is it right?..for the shadows consider that on real ground they looks well anyway I'll wait for the steps ;)..

Francesco
Last edited by hal9000 on 19 Dec 2009, 19:47, edited 1 time in total.
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