[DIS] Art Technique/Style for TMW - Pixelart or Vector+Tools
Posted: 15 Dec 2009, 14:28
I want to bring this to discussion because I notice this on the latest art developed for the game,
We've been receiving a very good amount of good graphics contribution that are not specifically pixelart, but we've been talking about pixelart all the time and it seems like we are leaving pixelart behind and taking more a graphics art approach (combination of vector (+ Paint and paint tools), very small pixelart) may be for time sake, quality or lack of rules.
So I would like to define the Style/Technique because its going to make a huge difference with what we planned to do with what we are getting at the end,
Vector Graphics (Paint + Paint tools)+ Pixel :
1. Uses Vector Graphics with tools offered with the graphics programs
2. Can save time
3. requires different skills (just little pixelart)
4. requires some other tools (also easy to get)
5. At the moment it doesn't match most of the content on TMW
Pixelart**
1. Uses pixel by pixel technique
2. Consumes more time
3. requires pixelart skills (very basic vector knowledge or none)
4. almost any tool with enough zoom can work
5. Almost 80%* of the content is pixelart at the moment
My concern comes because I've been asking pixelart** skills and Irukard (which is a vector graphics(+ Paint) gurú) is giving advice of vector graphics technique + Paint, and if we decide to go for Vector or Pixelart we all must ask for the same and together develop that technique on newcomers and contributors, In fact even loving pixelart technique myself it doesn't mean that I don't recognize Vector Graphics and Graphics Tools is easier, high quality art that we can adopt for good and create a new level of game, but I leave that decision to the Graphics Development Team.
* Some vector graphics with tools are already on game
** all made with dots, no brushes, no filters, nothing else but a good pixelart technique
Note : I'm NOT against vector + tools please don't miss understand my point.
EDIT1 : Irukard corrected me is Paint style not Graphic + Tools
We've been receiving a very good amount of good graphics contribution that are not specifically pixelart, but we've been talking about pixelart all the time and it seems like we are leaving pixelart behind and taking more a graphics art approach (combination of vector (+ Paint and paint tools), very small pixelart) may be for time sake, quality or lack of rules.
So I would like to define the Style/Technique because its going to make a huge difference with what we planned to do with what we are getting at the end,
Vector Graphics (Paint + Paint tools)+ Pixel :
1. Uses Vector Graphics with tools offered with the graphics programs
2. Can save time
3. requires different skills (just little pixelart)
4. requires some other tools (also easy to get)
5. At the moment it doesn't match most of the content on TMW
Pixelart**
1. Uses pixel by pixel technique
2. Consumes more time
3. requires pixelart skills (very basic vector knowledge or none)
4. almost any tool with enough zoom can work
5. Almost 80%* of the content is pixelart at the moment
My concern comes because I've been asking pixelart** skills and Irukard (which is a vector graphics(+ Paint) gurú) is giving advice of vector graphics technique + Paint, and if we decide to go for Vector or Pixelart we all must ask for the same and together develop that technique on newcomers and contributors, In fact even loving pixelart technique myself it doesn't mean that I don't recognize Vector Graphics and Graphics Tools is easier, high quality art that we can adopt for good and create a new level of game, but I leave that decision to the Graphics Development Team.
* Some vector graphics with tools are already on game
** all made with dots, no brushes, no filters, nothing else but a good pixelart technique
Note : I'm NOT against vector + tools please don't miss understand my point.
EDIT1 : Irukard corrected me is Paint style not Graphic + Tools