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[WIP] Snowland tiles

Posted: 16 Dec 2009, 13:23
by arikel
I've been working on snowland tiles.
arisnowtest.png
arisnowtest.png (130.96 KiB) Viewed 4354 times

Re: [WIP] Snowland tiles

Posted: 16 Dec 2009, 13:36
by Crush
The cliff tiles are not that great yet. They are suffering from unnaturally straight lines and too perfect circular curves. I know, the medium forces you to work in straight angles, but a good pixel artist does his best to hide this. I would also suggest to use a color palette with cold colors instead of a warm ones. You also need some shading - The diagonals facing the light source should be considerably brighter than those facing away from the light source. They also don't tile very well.

But at least they are better than the current ones.

Re: [WIP] Snowland tiles

Posted: 16 Dec 2009, 18:42
by arikel
The idea was to replace some tiles in the tileset currently used for maps such as 019-1.tmx, so that it doesn't require any remapping of these areas. That's why i sticked to these lines and curves, and that's why i had this posted in the Off Topic section.
I'm aware of the lack of shading, i'm working on it. I'm not sure i understand what you mean about the tiles not tiling very well, though.
I tried colder colors, but i wasn't convinced it looked better :
snowtiles.png
snowtiles.png (45.81 KiB) Viewed 4297 times
Thanks for your comments.

Re: [WIP] Snowland tiles

Posted: 16 Dec 2009, 19:00
by Crush
I'm not sure i understand what you mean about the tiles not tiling very well, though.
This:
snow-mountain-tile.png
snow-mountain-tile.png (5.36 KiB) Viewed 4283 times
Do you notice the very obvious horizontal and vertical line at the border of the tile?


Another element for the todo list: The transmission at the lower border. I would expect some snow banks to form at the foot of the mountain.

Re: [WIP] Snowland tiles

Posted: 16 Dec 2009, 20:44
by arikel
I see, i'm trying to fix that (not easy).

Re: [WIP] Snowland tiles

Posted: 20 Dec 2009, 02:22
by arikel
I'm still working on it...
arisnowtest3.png
arisnowtest3.png (136.69 KiB) Viewed 4178 times

Re: [WIP] Snowland tiles

Posted: 20 Dec 2009, 10:01
by Crush
Can you please put the snow on the top of each stone back in? It really added a lot to the tileset.

All other changes I spotted (shading, snow at the bottom) are definitely an improvement.

Re: [WIP] Snowland tiles

Posted: 20 Dec 2009, 11:11
by arikel
Crush wrote:Can you please put the snow on the top of each stone back in? It really added a lot to the tileset.
Sure. I had to get rid of it for a moment to rework the tilability, but here it is. I also had to work again on the shading of the light side, since the snow ruined it, but i don't think i did a good job on that so far.
arisnowtest4.png
arisnowtest4.png (144.9 KiB) Viewed 4120 times

Re: [WIP] Snowland tiles

Posted: 29 Dec 2009, 00:42
by posa
i don't understand of graphics developing.. but before ppl getting started developing these 3D's areas, is the mana world capable of support the whole map in 3D?
Posa

Re: [WIP] Snowland tiles

Posted: 29 Dec 2009, 00:45
by Jaxad0127
posa wrote:i don't understand of graphics developing.. but before ppl getting started developing these 3D's areas, is the mana world capable of support the whole map in 3D?
Posa
I don't understand what you're worried about.

Re: [WIP] Snowland tiles

Posted: 29 Dec 2009, 00:57
by Len
posa wrote:i don't understand of graphics developing.. but before ppl getting started developing these 3D's areas, is the mana world capable of support the whole map in 3D?
Posa
Where are you getting 3D from all of these maps are 2D

Re: [WIP] Snowland tiles

Posted: 29 Dec 2009, 01:08
by zick
@Arikel
Looks much better than the old tileset ... I'd like to see maybe some variations in the wall tiles though, like some where there's no snow on the top of a couple stones, maybe some with slightly different colored stones. Just to add a little variation, you know break the monotony. But be careful not to burn up all the space in the tileset on lots of different variation. I have that problem with a tileset I was trying to make, it was sorts of variations.

What about making the big ice crystal an object instead of taking up space in the tileset? I don't know just some ideas

Re: [WIP] Snowland tiles

Posted: 29 Dec 2009, 01:31
by Jaxad0127
zick wrote:@Arikel
Looks much better than the old tileset ... I'd like to see maybe some variations in the wall tiles though, like some where there's no snow on the top of a couple stones, maybe some with slightly different colored stones. Just to add a little variation, you know break the monotony. But be careful not to burn up all the space in the tileset on lots of different variation. I have that problem with a tileset I was trying to make, it was sorts of variations.

What about making the big ice crystal an object instead of taking up space in the tileset? I don't know just some ideas
We can do more tilesets if needed. Or do layer tricks.

Re: [WIP] Snowland tiles

Posted: 20 Apr 2010, 17:44
by Matt
*bump* so what happened to that? :)

Re: [WIP] Snowland tiles

Posted: 22 Apr 2010, 10:22
by Bertram
Hi,
The cliff tiles are not that great yet. They are suffering from unnaturally straight lines and too perfect circular curves. I know, the medium forces you to work in straight angles, but a good pixel artist does his best to hide this. I would also suggest to use a color palette with cold colors instead of a warm ones. You also need some shading - The diagonals facing the light source should be considerably brighter than those facing away from the light source. They also don't tile very well.

But at least they are better than the current ones.
:arrow: This stayed at this point. I personally preferred the stony tiles from the first post's image (brighter), but both blue and brown stones are worth to be kept and could bring variations.
(We don't have maps where an icy fog makes you get lost into a frozen forest, for instance. The blue stones could be used where the map are looking colder, and gloomy, maybe.)
But at least they are better than the current ones.
:arrow: They're promising but we can too easily see the grid among those tiles.
Personally, I'd be for adding the new tiles next the ones here:
http://gitorious.org/tmwdata/mainline/b ... s/Snow.png

But if arikel could improve his work on the 'grid problem' (and I know it's hard), they could finally replace the existing cliffs, IMHO.

Regards.