dynamic shadow engine

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Len
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dynamic shadow engine

Post by Len » 17 Dec 2009, 06:24

Any possibility of a dynamic shadow engine anytime soon?

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i
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Re: dynamic shadow engine

Post by i » 17 Dec 2009, 09:56

for players, objects, tiles?
Adding dynamic shadow for players and mobs is rather easy part.
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Re: dynamic shadow engine

Post by Crush » 17 Dec 2009, 11:26

This only works in the above screenshots because it is on a featureless plane. When there were some objects like walls or cliffs automated shadows would look unrealistic. Unless of course we define a 3d model to cast the shadows on, but then say welcome to mana 3d.
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Re: dynamic shadow engine

Post by enchilado » 17 Dec 2009, 11:31

I think it looks fine without shadows. As I pointed out once (on the WoA forums actually) even shadows for Inventory icons won't work, because against cliffs/trees, or even on rough ground, it'll just look fake, unless the lightsource is directly behind you (in which case the shadow will look straight against any surface).
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Re: dynamic shadow engine

Post by Len » 17 Dec 2009, 12:34

:cry: :cry: But shadows really help set things into their environment :cry: :cry:
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Re: dynamic shadow engine

Post by enchilado » 18 Dec 2009, 00:08

Oh, I agree entirely. But not if they look like they're floating above the terrain :(


Maybe you could make shadow sprites for each type of tile :lol:
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