Hitpoints
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It's a good idea to try something original, but I have to agree that perhaps a gradient fill is not the way to do it.. Some other texture and detailing could work better. (Also I don't think you're restricted to the size of the font, so change it if you feel it's appropriate and would produce a better quality font.)
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- Modanung
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From The Gamers, by Dead Gentlement Productions:
Nimble (Shocked): "The Shadow?"
Ambrose (Scared): "The Shadow?"
Newmoon (Resolved): "The Shadow."
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Just another random useless idea...
Think it'd look cool if when the player hit the monster, the number shot out of the monster to the opposite direction it was hit from with the numbers simultaneously fading away the farther they got from the monster? Hard to explain but it might look neat.
player->Hit->(monster)->fading numbers
Think it'd look cool if when the player hit the monster, the number shot out of the monster to the opposite direction it was hit from with the numbers simultaneously fading away the farther they got from the monster? Hard to explain but it might look neat.
player->Hit->(monster)->fading numbers
- ElvenProgrammer
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- Modanung
- Grand Knight
- Posts: 1719
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- Location: Groningen, The Netherlands
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I like the idea. We could add a little randomiser so it shoots out in a slightly different direction each time. Like this:Ultim wrote:Think it'd look cool if when the player hit the monster, the number shot out of the monster to the opposite direction it was hit from with the numbers simultaneously fading away the farther they got from the monster?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- ElvenProgrammer
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and dont forget group humping !
with the choose of subject... yes ... well what i meen is when more than 1 person is attacking the target it could be needed as well (or when that is implented) like when fighting in groups.
And just a thought is it possible to (when "grouping" is added) have "grey" or some other color for group members attakcs (or killstealers if thats possible at the moment).
And the gradient could work (it was very hard, atleast for me, to even see the numbers) but i think i ahve seen that before and i like the thought of having gradient figures.
(ooh hehehe forgot to add, awesome drawing Modanung! i liked that one )
And just a thought is it possible to (when "grouping" is added) have "grey" or some other color for group members attakcs (or killstealers if thats possible at the moment).
And the gradient could work (it was very hard, atleast for me, to even see the numbers) but i think i ahve seen that before and i like the thought of having gradient figures.
(ooh hehehe forgot to add, awesome drawing Modanung! i liked that one )
If it's up to me, we're definitely going to have a Helbreath-ish system where the font gets larger and more rugged when the amount of damage dealt damage grows.
The variation of direction could be limited to special skills for the sake of clarity and readability. If you can prove me wrong, feel free to do so.
The variation of direction could be limited to special skills for the sake of clarity and readability. If you can prove me wrong, feel free to do so.
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