cr1-concept for a new player style
Posted: 01 Jan 2010, 12:24
Ever play diablo 1?
the player sets are full sets and are not visible in-exchangeable items unless they are special items.
so right now we have .
cloth/cotton, silk, leather, chain-male, plate-male, warlord, and variants of each.
so why don't we instead of adding more clothing besides the IMO [req] cotton pants and or plated armour leggings, as visible in game but Just do it by icons, and use these already existing ones as special armers that only appear when you pick up an item linked to there ID.
so item/icon for example: shirt and ripped-shirt both look the same to the player just have different status but the icon's Do not look the same?
keep in mind this would be just an idea for cr1 and it would IMO increase production of items and randomize ability as well as an incentive for players to get new armer so they
can try and gets specialized sets of armer (icon graphical wise) so they look a certain way but not exactly know the outcome unless they were part of that development.
anyway just an idea to think over and if you don't understand something just ask me or if you want to contribute any opinion on it that would be nice if it is helping further develop the idea) also keep in mind the topic is, concept for a new player style, stay on it. thanks
the player sets are full sets and are not visible in-exchangeable items unless they are special items.
so right now we have .
cloth/cotton, silk, leather, chain-male, plate-male, warlord, and variants of each.
so why don't we instead of adding more clothing besides the IMO [req] cotton pants and or plated armour leggings, as visible in game but Just do it by icons, and use these already existing ones as special armers that only appear when you pick up an item linked to there ID.
so item/icon for example: shirt and ripped-shirt both look the same to the player just have different status but the icon's Do not look the same?
keep in mind this would be just an idea for cr1 and it would IMO increase production of items and randomize ability as well as an incentive for players to get new armer so they
can try and gets specialized sets of armer (icon graphical wise) so they look a certain way but not exactly know the outcome unless they were part of that development.
anyway just an idea to think over and if you don't understand something just ask me or if you want to contribute any opinion on it that would be nice if it is helping further develop the idea) also keep in mind the topic is, concept for a new player style, stay on it. thanks