CR1 Island Story (Spoiler)
Posted: 02 Jan 2010, 18:28
This is a basic outline for the Island's "Main Quest". I posted this here so E'rybody can contribute! Don't be lazy: read!
I will add more detail if we agree this concept should be pursued. Everything detailed in this outline is explained to you in-game through NPCs. It is a simple traditional story, but it will be unique with more details specific to TMW.
For this story: Particle engine mist makes the island dark and depressing. Many village NPCs are depressed, angry, or even insane (ie. one man begs you to find his daughter and you agree, but then his wife tells you that the daughter has been dead for years and that he has obsessed over her since the arrival of the mist). During the academy tutorial, you get no hint of this. The academy is not effected and does not address the mist until you complete/exit the academy.
Tutorial - The Academy
You came to the island because the Escolians, a group of scholars who founded the academy, prepare adventurers to touch the soul menhir for the first time, and provide additional training afterward.
When the game starts, you wake in a room/dorm/whatever. NPC explains that you touched the soul menhir; and its a good sign that you fainted, because that means it probably has attached to your soul. He can now explain soul menhirs (or other 'tutorial' NPCs can do this). He says that since mana now flows differently through your body, as it is connected to the soul menhir, you have some new things to learn. (Excuse for tutorial). When you finish/skip the tutorial, you exit the academy...
Village - The Dark Mist
The dark mist appeared mysteriously overnight many months ago and now blankets the island.
The mist causes depression, even insanity.
Townspeople say the mist arrived at the same time that the magics teacher left the Academy. Nobody in the town is powerful enough to kill the magician. He spends his time in the mountains around the crater. (Explains why there is no magic training in the tutorial in CR1)
The Magician
Claims that the mist has something to do with the dark figure of the Afterlife, and nothing to do with him. He believes that the dark figure is the remaining spirit of Nu'rem**. He repeatedly tells you to leave, but you keep asking questions. He kills you (and talks you through waiting for revival or going to death realm - hidden tutorial).
The Afterlife
In a dark and confusing place, you are faced by a dark figure and a tired, worn-out looking man. (They are labeled “Dark Figure†and “The Pathfinderâ€ÂÂ. The Pathfinder explains how the afterlife works [[per the wiki]], but you can also inquire about the dark mist. The Pathfinder does not know who the dark figure is. He does know that the dark mist originates from the death realm. It can be summoned and controlled.
Return
You make your way back to the living and appear at the village soul menhir. Villager speaks:
“You know about mana and how it flows, but you do not know the creation story? Blahblah was the religion of Sabborus Keshlam, you know, as well as the rest of the Keshlam dynasty. It is the truth.â€ÂÂ
Villager tells you to speak with the temple priest to learn about Nu'rem. Priest also explains how you will be able to join the church when you reach the mainland, and all of the benefits of doing so.
Now if you speak with the magician, he is impressed with your knowledge of the gods. He thinks the person responsible for the mist is in the Academy...
to be continued
----
Details:
*Essentially, villagers will share more and more information with you IF you do quests for them.
*Academy soldiers protect you from going into dangerous (aka un-made) areas.
*Afterlife does not have to be complete for this to work, but the Dark Figure and Pathfinder should at least have one small map to exist in, and perhaps can just send you back each time you die (until the maze is completed) -- naturally with the sarcastic comments from the pathfinder (See Afterlife wiki for details)
*Yes I have an ending in mind, shared it with some on IRC.
NPCs:
Because CR1 is small, NPCs are going to have to carry many roles, provide many quests, and, for the main quest, change what they say with some frequency. Example for main quest variable:
1.MQ = 0 while in Academy.
2.MQ = 1 when you leave (end tutorial). Now all NPCs (even Academy) will discuss Dark Mist and other quests.
3.MQ = 2 after you talk to/get killed by the magician at the crater and visit afterlife. Now NPCs will talk about Nu'rem as well as dark mist and magician, afterlife, etc.
4.MQ = 3 when you talk to the temple priest. Religion conspiracies, problems in the academy, etc.
This is a storyline that I think should be resolved by CR3, meaning the story will have a conclusion and be replaced by a new main quest. The mist will disappear, as will the magics teacher. This also means that you will have to come back to the island later in the game to finish the quest (unless you don't do it by CR3, then you simply miss out).
I probably didn't explain some things well, forgot some points, or whatever, so criticize, comment, question. What do you think?
**Nu'rem is one of the gods from the back story here: http://wiki.themanaworld.org/index.php/ ... _the_World
I will add more detail if we agree this concept should be pursued. Everything detailed in this outline is explained to you in-game through NPCs. It is a simple traditional story, but it will be unique with more details specific to TMW.
For this story: Particle engine mist makes the island dark and depressing. Many village NPCs are depressed, angry, or even insane (ie. one man begs you to find his daughter and you agree, but then his wife tells you that the daughter has been dead for years and that he has obsessed over her since the arrival of the mist). During the academy tutorial, you get no hint of this. The academy is not effected and does not address the mist until you complete/exit the academy.
Tutorial - The Academy
You came to the island because the Escolians, a group of scholars who founded the academy, prepare adventurers to touch the soul menhir for the first time, and provide additional training afterward.
When the game starts, you wake in a room/dorm/whatever. NPC explains that you touched the soul menhir; and its a good sign that you fainted, because that means it probably has attached to your soul. He can now explain soul menhirs (or other 'tutorial' NPCs can do this). He says that since mana now flows differently through your body, as it is connected to the soul menhir, you have some new things to learn. (Excuse for tutorial). When you finish/skip the tutorial, you exit the academy...
Village - The Dark Mist
The dark mist appeared mysteriously overnight many months ago and now blankets the island.
The mist causes depression, even insanity.
Townspeople say the mist arrived at the same time that the magics teacher left the Academy. Nobody in the town is powerful enough to kill the magician. He spends his time in the mountains around the crater. (Explains why there is no magic training in the tutorial in CR1)
The Magician
Claims that the mist has something to do with the dark figure of the Afterlife, and nothing to do with him. He believes that the dark figure is the remaining spirit of Nu'rem**. He repeatedly tells you to leave, but you keep asking questions. He kills you (and talks you through waiting for revival or going to death realm - hidden tutorial).
The Afterlife
In a dark and confusing place, you are faced by a dark figure and a tired, worn-out looking man. (They are labeled “Dark Figure†and “The Pathfinderâ€ÂÂ. The Pathfinder explains how the afterlife works [[per the wiki]], but you can also inquire about the dark mist. The Pathfinder does not know who the dark figure is. He does know that the dark mist originates from the death realm. It can be summoned and controlled.
Return
You make your way back to the living and appear at the village soul menhir. Villager speaks:
“You know about mana and how it flows, but you do not know the creation story? Blahblah was the religion of Sabborus Keshlam, you know, as well as the rest of the Keshlam dynasty. It is the truth.â€ÂÂ
Villager tells you to speak with the temple priest to learn about Nu'rem. Priest also explains how you will be able to join the church when you reach the mainland, and all of the benefits of doing so.
Now if you speak with the magician, he is impressed with your knowledge of the gods. He thinks the person responsible for the mist is in the Academy...
to be continued
----
Details:
*Essentially, villagers will share more and more information with you IF you do quests for them.
*Academy soldiers protect you from going into dangerous (aka un-made) areas.
*Afterlife does not have to be complete for this to work, but the Dark Figure and Pathfinder should at least have one small map to exist in, and perhaps can just send you back each time you die (until the maze is completed) -- naturally with the sarcastic comments from the pathfinder (See Afterlife wiki for details)
*Yes I have an ending in mind, shared it with some on IRC.
NPCs:
Because CR1 is small, NPCs are going to have to carry many roles, provide many quests, and, for the main quest, change what they say with some frequency. Example for main quest variable:
1.MQ = 0 while in Academy.
2.MQ = 1 when you leave (end tutorial). Now all NPCs (even Academy) will discuss Dark Mist and other quests.
3.MQ = 2 after you talk to/get killed by the magician at the crater and visit afterlife. Now NPCs will talk about Nu'rem as well as dark mist and magician, afterlife, etc.
4.MQ = 3 when you talk to the temple priest. Religion conspiracies, problems in the academy, etc.
This is a storyline that I think should be resolved by CR3, meaning the story will have a conclusion and be replaced by a new main quest. The mist will disappear, as will the magics teacher. This also means that you will have to come back to the island later in the game to finish the quest (unless you don't do it by CR3, then you simply miss out).
I probably didn't explain some things well, forgot some points, or whatever, so criticize, comment, question. What do you think?
**Nu'rem is one of the gods from the back story here: http://wiki.themanaworld.org/index.php/ ... _the_World