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Commendable

Posted: 17 Sep 2005, 04:44
by biggeruniverse
I'd say that (considering membership numbers), 99.99% of everyone here doesn't know me (and from the look of old forum posts, I might have flames coming at me :\ ). I codeveloped Tiled with Bjørn, and I have seen this project from early days (when Bjørn started as a developer here). I wanted to say that I am impressed with the progress, and the number and skill of contributors.

I'd offer help, but other than Tiled, my projects don't really intersect the needs of TMW.

Posted: 17 Sep 2005, 07:15
by ElvenProgrammer
Welcome biggeruniverse, well I know you because of your posts on rpgdx, anyway it's nice to have you here and thanks for the good words.
It would be cool to have you in our team, but I know you're pretty busy, just keep it up with the good work on tiled, it's still incomplete but very promising and I'm evaluating to use it to start a project for the university.

Posted: 17 Sep 2005, 09:41
by xand
Hi biggeruniverse!

Tiled is a great map editor, but for me it lacks one very important thing:
To be able to paste a number of tiles at once.
For example trees or big rocks: You have to paste the lower left part of it,
then you switch tile and paste the second part of it, and so on.
Is it easy to implement a way to select 4 different tiles and paste them
next to eachother ? (wall consisting of 4 diff. tiles/...)

That would really be a great addition, and it would make mapping
much easier.

Posted: 17 Sep 2005, 14:48
by biggeruniverse
It would be cool to have you in our team, but I know you're pretty busy
Believe me, it is tempting.
xand wrote:Tiled is a great map editor, but for me it lacks one very important thing:
To be able to paste a number of tiles at once.
For example trees or big rocks: You have to paste the lower left part of it,
then you switch tile and paste the second part of it, and so on.
Is it easy to implement a way to select 4 different tiles and paste them
next to eachother ? (wall consisting of 4 diff. tiles/...)
This has been requested before (as have many things ;) ), and it is on the list. I'm trying to find time for an 0.5.2 release, which will just polish some existing things, and add small requests people have made.

You can make it once, then use copy/paste to make several of them.

Posted: 17 Sep 2005, 18:36
by Rotonen
Well no one is preventing you from browsing our sources and occasionally fixing some really obvious stuff we've missed.. :roll:

Concerning Tiled: I'd like to have the ability to quickly create (ctrl-click the tiles onto the brush and be able to drag them into place on the brush) a non-limited amount of custom brushes for different shapes (ie. one for a cliff, one for a rock, one for a balcony or a corner of a city wall) and assign them to hotkeys like ctrl+1, ctrl+2 etc. and then have the brush visible under the cursor as a semi-transparent "ghost" image before actual implementation (for easy placement and planning). Also the layer of each tile within the brush should be settable beforehand to ensure the ease of use.

The workflow could be different from what I've described here, but I hope you now share my vision about this.

Posted: 17 Sep 2005, 19:40
by biggeruniverse
Rotonen wrote:Well no one is preventing you from browsing our sources and occasionally fixing some really obvious stuff we've missed.. :roll:

Concerning Tiled: I'd like to have the ability to quickly create (ctrl-click the tiles onto the brush and be able to drag them into place on the brush) a non-limited amount of custom brushes for different shapes (ie. one for a cliff, one for a rock, one for a balcony or a corner of a city wall) and assign them to hotkeys like ctrl+1, ctrl+2 etc. and then have the brush visible under the cursor as a semi-transparent "ghost" image before actual implementation (for easy placement and planning). Also the layer of each tile within the brush should be settable beforehand to ensure the ease of use.

The workflow could be different from what I've described here, but I hope you now share my vision about this.
Sure. This is similar to what I had envisioned for custom brushes.

Posted: 17 Sep 2005, 20:55
by Rotonen
Great.

This is especially great since it'll greatly improve the mapping efficiency.

(I wonder if the great-count of this post is illegally high. :roll:)

Great?!