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Shield Skills

Posted: 30 Sep 2005, 18:18
by Bear
Alot of talk about shields recently, so i thought i would use the basis of RO and a few other games skills.

First:

Initialy your character is 25% slower when wearing a shield
Shield Carry:
Lv1. Raises walking speed with a shield by 5%
Lv2. Raises walking speed with a shield by 10%
Lv3. Raises walking speed with a shield by 15%
Lv4. Raises walking speed with a shield by 20%
Lv5. Raises walking speed with a shield by 25%

Increases effectiveness of shield
Shield Block:
Lv1. Increases block rate from (whatever the shields block rate is) +5%
Lv2. Increases block rate from (whatever the shields block rate is) +10%
Lv3. Increases block rate from (whatever the shields block rate is) +15%
Lv4. Increases block rate from (whatever the shields block rate is) +20%
Lv5. Increases block rate from (whatever the shields block rate is) +25%

They used a similar system to this in Ragnarok Onlines Merchant class (Push Cart)
When you pull a cart with you, your speed is decreased 35%
But when you level the skill Pushcart, Your speed can go up to the normal speed.

Since this is an open source/ to the public discussion, ofcourse you dont need to use it >.>

But consider something like this

Posted: 30 Sep 2005, 18:31
by Crush
i thought we are going to use a levelless learning by doing system. as far as i know without caps. so how about this (sqrt = square root):

Def = DefOfShield * (1 + sqrt (Shield Experience))

that means the defence increases with your shield skill. but the higher your shield skill goes the less improvement you will notice (although you will never reach the maximum).

WalkSpeed = 100% / (1 + WeightOfShield / sqrt (Strength))

that means that you move very slowly when you carry a heavy shield without much strength (but you will never reach a movement speed of 0 or below ). when you have a light shield and much strength, you can move faster but you will never reach 100% walk speed.

Posted: 30 Sep 2005, 20:28
by Bjørn
Note the the increase in shield or strength will already be getting exponentially harder as you progress, so using a sqrt may be a bit double. Still could be good though, but we should go through some (or quite a few) sample cases as soon as we have a more complete system worked out.

Posted: 30 Sep 2005, 23:23
by xand
I must say that I don't like the Idea of never reaching a goal.
Even with a no-cap system and without levels.
Sounds a bit like Sysiphus to me :)
And if you nearly got the 100% maybe some NPC master can
give you the last bit so you reach the max.

At least walking speed has a cap, no matter how capless our system is. :D

Posted: 30 Sep 2005, 23:38
by Crush
it should be like it is in real life. no matter how good you are at something, there is always room for improvement.