Integrating OpenAL

Content and general development discussion, including maps, quests, and server code from the development team.
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krazyjakee
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Integrating OpenAL

Post by krazyjakee » 13 Jan 2010, 00:30

A sound effects engine powered by OpenAL would be a great addition to the game.
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meway
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Re: Integrating OpenAL

Post by meway » 13 Jan 2010, 00:31

"feel free to implement it". says jax :lol:
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Kage
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Re: Integrating OpenAL

Post by Kage » 13 Jan 2010, 00:37

We have considered using OpenAL... however the people on the mana project is interested in rewriting the client with Qt libs, in which case we would most likely use Phonon.
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krazyjakee
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Re: Integrating OpenAL

Post by krazyjakee » 13 Jan 2010, 00:41

Is this an easy job? (pushes for CR1 ;P)
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Kage
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Re: Integrating OpenAL

Post by Kage » 13 Jan 2010, 01:12

krazyjakee wrote:Is this an easy job? (pushes for CR1 ;P)
We will have a unified client that supports both ManaServ and eA for CR1, however, it will likely be the last release of this software.

Instead we will focus on developing Mana-Qt
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Rotonen
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Re: Integrating OpenAL

Post by Rotonen » 15 Jan 2010, 02:21

As long as I get 3D sound, I will not have to consider using any other technical platform besides manasource to pull TMW off with.
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Jaxad0127
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Re: Integrating OpenAL

Post by Jaxad0127 » 15 Jan 2010, 02:30

Might have to wait for Mana 1.1 or so. We really need to focus on getting that first version out. But it is something to look at as a replacement for SDL_sound.
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Rotonen
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Re: Integrating OpenAL

Post by Rotonen » 15 Jan 2010, 03:03

As long as it is on your roadmap, I have no reason to consider any alternatives.

You are a rather delightful open source project to be a client of: you actually listen to your userbase.
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