Community need for Game Masters
Community need for Game Masters
And more things are unclear to me right now, so I have some questions:
1) Are most rule violation committed during non american timezones?
2) Is the server able to limit bots and players unusual activities by itself?
3) Can a GM gather informations about game activity even when he/she was offline?
4) How game changes after a GM is elected? Does he/she have to use another account without GM privileges to play the game as the other regular players?
5) Is Game Mastering possible using mobile devices or other kind of clients?
6) Can a GM search all in-game chat log for verbal abuse or forbidden nicknames or use a profanity filter script to prevent it?
7) Are Game Masters enabled to moderate forums chat even if they belong to a guild?
8 ) Are Game Masters banned for inactivity?
9) Can a bot be elected Game Master in order not to expose GM's player account to useless flamewars since some players will take rule enforcing as a personal matter?
10) Can a Game Master be replaced by a Developer for a short amount of time under exceptional circumstances?
11) Can a Game Master be a Developer at the same time?
12) Can a Game Master be aware of huge money transfers in order to check for scammers compromising game economic balance?
13) Can a Game Master move NPCs or map items?
Thanks for your attention!
Re: Community need for Game Masters
1) Are most rule violation committed during non american timezones?
i have no way of knowing this
2) Is the server able to limit bots and players unusual activities by itself?
no
3) Can a GM gather informations about game activity even when he/she was offline?
no
4) How game changes after a GM is elected? Does he/she have to use another account without GM privileges to play the game as the other regular players?
historically, they are to use the alt that was voted in
5) Is Game Mastering possible using mobile devices or other kind of clients?
never tried, so i dont know
6) Can a GM search all in-game chat log for verbal abuse or forbidden nicknames or use a profanity filter script to prevent it?
i have no idea
7) Are Game Masters enabled to moderate forums chat even if they belong to a guild?
all gm's, once elected must join the gm guild, so yes
8 ) Are Game Masters banned for inactivity?
no, but they can be stripped on gm level 60
9) Can a bot be elected Game Master in order not to expose GM's player account to useless flamewars since some players will take rule enforcing as a personal matter?
even if a bot passed the vote, i would reject a bot being gm
10) Can a Game Master be replaced by a Developer for a short amount of time under exceptional circumstances?
only a gm can be a gm
11) Can a Game Master be a Developer at the same time?
its never happened in the past
12) Can a Game Master be aware of huge money transfers in order to check for scammers compromising game economic balance?
we don't have that capability
13) Can a Game Master move NPCs or map items?
never tried, so i don't know
Re: Community need for Game Masters
Some of your questions are within “what is TMWT? What's their scope of authority? etc.” group, so I'll leave here link to the Constitution. It is the imperative post which overrules everything else.
That aside, "Longer" is about two pages of printing. So be mindful before opening the spoiler tag.
Jesusalva (aka. Jesusaves)
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Re: Community need for Game Masters
Re: Community need for Game Masters
Re: Community need for Game Masters
I don't see having both roles as "too much power" (as Platyna used to argue). If somebody wants to get more deeply involved with the game and they're passionate about both community management and game development, good! We need more people like that.
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Re: Community need for Game Masters
Too much power which I've said, is because I've changed the question I was answering to holding all three titles. That would be too much, as the person would be able to:WildX wrote: ↑09 Dec 2019, 16:43 The Dev & GM argument has been going on for a long time. IMO there is no reason to restrict anyone's ability to contribute to the game's development. Mistergrey contributed some really cool stuff (Mask of Blinking Evil, anyone?) while he was also a GM.
I don't see having both roles as "too much power" (as Platyna used to argue). If somebody wants to get more deeply involved with the game and they're passionate about both community management and game development, good! We need more people like that.
1. Decide the rules (Dev)
2. Enforce the rules (ADM)
3. Judge the rules (GM)
Essentialy, developers are like the pairlament, Admins are like the executive (the president), and game masters are like the supreme court if we make an analogy to a presidentialist system (like Brazil and USA, more like USA though).
And yes, this analogy works well and I would not be surprised if it was built with this in mind; Game Masters do outrule admins when they are judging stuff in Court House. An admin would need to appeal to TMWT if they wanted to outrule the Game Master.
Likewise, who determine how much damage you deal, where you can or can't go, etc.? The devs. "rules" here are not “thou shalt not sit on me” or “thou shalt not bot”, rules here are “fighting with a setzer is better than fighting bare-handed” and “the Banshee bow shall take away your HP every hit on a 1:15 ratio”.
And of course, the game server doesn't updates on its own. An admin need to put these rules to effect by rebuilding engine (if needed) and updating the server with developers' commits.
Thus, like any country, holding all three offices would be quite powerful (but not almighty, as TMWT can still overrule the person).
Jesusalva (aka. Jesusaves)
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Re: Community need for Game Masters
Please don't call an admin "president of TMW", our only president is Tezer <3
Jesusalva (aka. Jesusaves)
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Re: Community need for Game Masters
There is just Prsm left. The diehardest of all GMs (I guess Constable Bob got his appearance in honor of that). He surely haves his limits. At which point I'd say there have to be more GMs to keep gameplay in check. I had few occurences when I can't even get bot banned in timely manner. Sure, I had my own fun on few bots to make it up for it, but at the end of day its better to be handled by GMs. Well, that's a purely technical assessment as to why I think game needs more GMs from player's point of view.
Re: Community need for Game Masters
Well, I don't really care much where players from or something, for me it's person and their actions what matters. All I care in this context is if they could/would do what have to be done, whether I think they could do these duties reasonably and if I think it could/would do any good to project&community and so on.
So it as simple as that: realistically there is just Prsm left and it clearly too much burden for 1 person - demanding someone doing like fulltime duty without even being able to offer compensation for that ... quite ugly of us all. At which point I tend to agree with statement game needs more of active GMs. I don't really care if they are asian, middle east or even martians, as long as it gets things done and brings no major troubles.
I explained my ways of thinking but still have problem answering original question.
Re: Community need for Game Masters
People cannot be in front of a device doing game mastering all day so during some time they are forced to go offline.
Prsm is a reference in my example and lives at 0°.
Since he is the only one he cannot cover zones at 180°
To the opposite side of America there's Asian continents and people.
So two GM can cover both 0° and 180° at the opposite site of the earth.
But, as I said before, people don't live inside the machines so it they can be online for four hours they can cover 15°*4h so only 60° of the earth.
Both Prsm and Asian candidates are probably not enough to cover the earth.
So the best is, in my opinion, to have minimum four people living at the maximum distance between them.
At least 60°*4GM can cover 240° of the world. Since there's a lot of salt water in some earth zones a 2/3 GM covering should be enough...
And online time can be slightly moved to cover or overlap a bit some zones whenever possible.
Re: Community need for Game Masters
I don't think this works. GMs are rule enforcers who use their own judgement to interpret the rules. Devs, Admins and GMs all decide the rules together. A state government comparison does not work in this case. If you wanted to force one, GMs would be both the judiciary and the executive while TMWT as a whole is the legislature.
In practice, all power is centred in the Team as a collective so that no one person can have authority over others. This means that should someone be both a Developer and Game Master their "power" would essentially be unchanged as their Team membership is still one and they have one vote in any and all matters.
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Re: Community need for Game Masters
It's an anlogoy... Analogies are limited to a scope and only serve to portrait something.WildX wrote: ↑11 Dec 2019, 09:21I don't think this works. GMs are rule enforcers who use their own judgement to interpret the rules. Devs, Admins and GMs all decide the rules together. A state government comparison does not work in this case. If you wanted to force one, GMs would be both the judiciary and the executive while TMWT as a whole is the legislature.
In practice, all power is centred in the Team as a collective so that no one person can have authority over others. This means that should someone be both a Developer and Game Master their "power" would essentially be unchanged as their Team membership is still one and they have one vote in any and all matters.
That's why in Devs part I was not speaking about soft-rules, but about hard-rules, like, the maximum level you can reach, the maximum experience you can get, where you can or can't go, etc.
Also.
As I said countless times before, TMWT is a bureaucratic structure of a non-profit organization.
This means there is only so much it can do.
For example, if TMWT decides “we will have fairies ingame” and no developer steps up to add them, this decision is as good as a void piece of paper.
So even in paper TMWT is the most powerful entity of TMW (as it should be), as this is a non-profit and developers aren't paid, their real power is quite limited.
A Game Master on TMW serves from six to eight hours. It's almost a full-time job, actually.
Also, it is only a coincidence, but admins usually connect at totally random times. I admit that sometimes I connect at 03 AM, and other times at 15 PM.
Ideally there should always be some staff on to be able to help players and fix doubts, but well, we do have a lot of people with "DEV" tag right after their names for that, no?
As for “game masters on different timezones”, I don't believe it to be even relevant when choosing a Game Master - as long that current ones can every once in a while login at "odd" times and carry surprise botchecks, it should be fine (you never know when this will happen).
Reason: Sorry, I woke up in bad mood
Jesusalva (aka. Jesusaves)
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Former system administrator, project lead and developer.
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Re: Community need for Game Masters
Developer: Source of Mana, TMW Classic
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