A bit to late for the discussion, but anyway.
ITEMS HAVE NO INHERENT VALUE.
Value is a player-attribute, not an item attribute.
There is no rule that says a towel is worth 10M. The players look and say "I'm willing to pay 10M on this item". Likewise, players look and say "I'm only willing to part with this item for 10M". Or not.
For example. There are WAY more scarab shields and eye patches, than Smiley Caps.
In fact, there are 3x more eyepatches than smiley caps.
Even so, they sell for 2x, 3x the price of the cap.
Why? Offer and Demand.
Another example. Heart of Isis, Banshee Bow, Bull Helmet and Lazurite Robe. They all have exactly the same odds. Why is Heart of Isis more expensive than Lazurite Robe?
It is not because it is harder to obtain, but because it is more "useful". So players are more willing to part with Lazurite Robe than with Heart of Isis.
Saying things like, "Towel is worth 10M" and hoping everyone agrees makes no sense.
If Rubikon looks at his towel and says "there exists about 3x more towels than eyepatches, and 10x more towels than smiley caps. I can buy a Smiley Cap for 5 millions. Therefore, if I sell my towel for 6.5M, I'll be with a 1.5M profit", that is perfectly valid.
(And yes, by comparative statistic, a towel is worth 68 millions, but this only applies if there are people willing to buy and sell for this price)
TL;DR What determines a item price, is the willingness of players to buy and sell it.
AND WITH THIS BEING SAID.
Yall know only equipment and rare items are eligible for merge, and no money, right?
I said and repeated that several times already.
I mean, even in real world, the first thing to lose worth is money. Look at dollar price. Now look at Denari price, which is no longer in use. This is why people buy gold, houses, and other tangible goods.
So, if you see that a rare is being sold below what it should be (IN YOUR SUBJECTIVE OPINION), you would be wiser buying it (if you can afford it, of course!)
RISK IN HAVING MULTIPLE MANAMARKET ACCOUNTS.
Every once under a blue moon we review ManaMarket sellers and ban alts (without much concern if it have something currently being sold or not, or if it have unclaimed money or not).
Of course, if an alt on MM is banned while it had an item for sale or money to claim, you might not be able to recover it.
Well, you would need a GM help to get the item and/or money back, and I'm not sure how willing to help you they'll be.
We don't review MM sellers and ban accounts there often (we rarely do), but please be aware that breaking rules puts you in this risk. Admins, GMs, and a dozen of highly trusted members are capable of reviewing, detecting and banning multi-accounts.
ABOUT RULE ENFORCEMENT.
Game Masters are meant for game rule enforcement. I've found no game rules about economy so GMs can enforce nothing on it.
GMs and Developers are those whom enforce economy rules.
GMs affect economy by controlling the distribution of rares, DEVs affect economy by setting the prices for the consumables, the drop rates, the NPC purchase price of them, etc.
(Admins affect economy in two ways: By doing events in GMs stead, and by finding exploiters and getting rid of them - or of their exploits - in GMs/DEVs stead. But more often than not they don't.)
Disclaimer of Opinion: This reflects a personal opinion and view over The Mana World, and should not be taken as something expressing a collective TMWT view.