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New song: The Siren's Call

Posted: 04 Feb 2008, 20:01
by Othello
As promised in another post, I would post a song I was working on, so here it is, in two flavours:

The sirens call - cheesy top-40 edition
The sirens call - loopy ingame edition

They're basically the same, only the 2nd the start begins where the end ends :). I would say some magic castle of some kind... is it too recognizable? is it up to standards?

What do you think?

[edit]maybe its not really a magic castle.. not sure what it is :)[/edit]

Posted: 04 Feb 2008, 20:13
by Crush
Sounds much too electronic for a fantasy-themed RPG game, in my opinion.

Posted: 05 Feb 2008, 02:58
by Cosmostrator
This is a great start. I found the high hat and snare drum sound were too loud in the mix. The lead line could probably be mixed a little quieter since it is background music.
I think that this might fit well with one of the caves, perhaps the new mushroom cave. Out of interest what software are you using to make your music?
-Cosmostrator

Posted: 05 Feb 2008, 07:37
by Othello
Hey Cosmostrator,

Yeah, you might be right... I will mix it a bit more ambiant. I'm using Psycle for creating my songs. Its a bit like Buzz, a modular synth, except that it doesn't have a good sequencer (yet).

Its hard to find any good open-source audio editing software, but I'm happy with Psycle... I just am a bit low on acoustic instruments.

Othello (Vincent)

PS Crush: I'll see if I can replace some intruments for some more acoustic sounding ones.

Posted: 05 Feb 2008, 20:17
by Othello
Well, I created a more acoustic, ambiant loopy version... it took a while to tweak... here it is

Siren's Call acoustic loopy edition

Is it now better, or did I make it worse? :D

Posted: 07 Feb 2008, 00:07
by Nyxl
Hi

I really like it :)

The first version does sound a bit too electronic at the beginning when the lead starts playing alone, but at ~0:47 when the other instruments are added, it gets more "ambientic" in my opinion. I'm playing WoW while listening to this and as it's after midnight here in Germany, it's quite dark there too ;) Your track really created a great mood to this.

The acoustic version is a little more calm, but also nice.

I think they would both fit in a nightly area, but if I had to choose, I'd say the acoustic version fits better in the game.

Posted: 07 Feb 2008, 20:58
by Othello
Thanx Nyxl!

Well, now I need to figure out how to get it in the game :)

Othello

Posted: 07 Feb 2008, 21:45
by ElvenProgrammer
I really enjoyed listening to it, I found it suitable for something like the mushrooms cave. We could add it to that map (or whatever you suggest), once released.

Posted: 07 Feb 2008, 22:31
by Falcata
ElvenProgrammer wrote:I really enjoyed listening to it, I found it suitable for something like the mushrooms cave. We could add it to that map (or whatever you suggest), once released.
I would like to know what this song sounds like, but at the moment my new computer's sound cards (integrated and PCI) are not working.

Posted: 08 Feb 2008, 01:56
by Falcata
Got the sound card working, sort of. For some strange reason, the "headphone" channel is being treated as the primary audio channel. Oh well. The song seems pretty good, and I agree with Elven Programmer. The song would go well with the Mushroom Forest.

Posted: 08 Feb 2008, 07:12
by Othello
As of this time its released, you may freely use it. If modifications are needed let me know. If I create something else I think you might be able to use I'll publish it.

I'll see if I have time this weekend to see how content and graphics development is done in TMW. Might wanna experience the mushroom cave too... and maybe start on some graphics development.

Othello