New song: The Siren's Call

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
User avatar
Othello
Novice
Novice
Posts: 110
Joined: Mon Feb 04, 2008 12:15 pm
Location: Amersfoort, the Netherlands
Contact:

New song: The Siren's Call

Post by Othello » Mon Feb 04, 2008 9:01 pm

As promised in another post, I would post a song I was working on, so here it is, in two flavours:

The sirens call - cheesy top-40 edition
The sirens call - loopy ingame edition

They're basically the same, only the 2nd the start begins where the end ends :). I would say some magic castle of some kind... is it too recognizable? is it up to standards?

What do you think?

[edit]maybe its not really a magic castle.. not sure what it is :)[/edit]
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Mon Feb 04, 2008 9:13 pm

Sounds much too electronic for a fantasy-themed RPG game, in my opinion.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Cosmostrator
Novice
Novice
Posts: 132
Joined: Wed Aug 23, 2006 7:13 am
Location: USA - So. Cal

Post by Cosmostrator » Tue Feb 05, 2008 3:58 am

This is a great start. I found the high hat and snare drum sound were too loud in the mix. The lead line could probably be mixed a little quieter since it is background music.
I think that this might fit well with one of the caves, perhaps the new mushroom cave. Out of interest what software are you using to make your music?
-Cosmostrator
User avatar
Othello
Novice
Novice
Posts: 110
Joined: Mon Feb 04, 2008 12:15 pm
Location: Amersfoort, the Netherlands
Contact:

Post by Othello » Tue Feb 05, 2008 8:37 am

Hey Cosmostrator,

Yeah, you might be right... I will mix it a bit more ambiant. I'm using Psycle for creating my songs. Its a bit like Buzz, a modular synth, except that it doesn't have a good sequencer (yet).

Its hard to find any good open-source audio editing software, but I'm happy with Psycle... I just am a bit low on acoustic instruments.

Othello (Vincent)

PS Crush: I'll see if I can replace some intruments for some more acoustic sounding ones.
User avatar
Othello
Novice
Novice
Posts: 110
Joined: Mon Feb 04, 2008 12:15 pm
Location: Amersfoort, the Netherlands
Contact:

Post by Othello » Tue Feb 05, 2008 9:17 pm

Well, I created a more acoustic, ambiant loopy version... it took a while to tweak... here it is

Siren's Call acoustic loopy edition

Is it now better, or did I make it worse? :D
Nyxl
Peon
Peon
Posts: 18
Joined: Sun Dec 30, 2007 11:47 pm

Post by Nyxl » Thu Feb 07, 2008 1:07 am

Hi

I really like it :)

The first version does sound a bit too electronic at the beginning when the lead starts playing alone, but at ~0:47 when the other instruments are added, it gets more "ambientic" in my opinion. I'm playing WoW while listening to this and as it's after midnight here in Germany, it's quite dark there too ;) Your track really created a great mood to this.

The acoustic version is a little more calm, but also nice.

I think they would both fit in a nightly area, but if I had to choose, I'd say the acoustic version fits better in the game.
User avatar
Othello
Novice
Novice
Posts: 110
Joined: Mon Feb 04, 2008 12:15 pm
Location: Amersfoort, the Netherlands
Contact:

Post by Othello » Thu Feb 07, 2008 9:58 pm

Thanx Nyxl!

Well, now I need to figure out how to get it in the game :)

Othello
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Thu Feb 07, 2008 10:45 pm

I really enjoyed listening to it, I found it suitable for something like the mushrooms cave. We could add it to that map (or whatever you suggest), once released.
User avatar
Falcata
Novice
Novice
Posts: 137
Joined: Fri Nov 10, 2006 2:55 am
Location: Michiana
Contact:

Post by Falcata » Thu Feb 07, 2008 11:31 pm

ElvenProgrammer wrote:I really enjoyed listening to it, I found it suitable for something like the mushrooms cave. We could add it to that map (or whatever you suggest), once released.
I would like to know what this song sounds like, but at the moment my new computer's sound cards (integrated and PCI) are not working.
I'm a proud member of the Online Campaign for Real English, a movement for those who believe in capital letters, correct spelling, and good sentence structure.
User avatar
Falcata
Novice
Novice
Posts: 137
Joined: Fri Nov 10, 2006 2:55 am
Location: Michiana
Contact:

Post by Falcata » Fri Feb 08, 2008 2:56 am

Got the sound card working, sort of. For some strange reason, the "headphone" channel is being treated as the primary audio channel. Oh well. The song seems pretty good, and I agree with Elven Programmer. The song would go well with the Mushroom Forest.
I'm a proud member of the Online Campaign for Real English, a movement for those who believe in capital letters, correct spelling, and good sentence structure.
User avatar
Othello
Novice
Novice
Posts: 110
Joined: Mon Feb 04, 2008 12:15 pm
Location: Amersfoort, the Netherlands
Contact:

Post by Othello » Fri Feb 08, 2008 8:12 am

As of this time its released, you may freely use it. If modifications are needed let me know. If I create something else I think you might be able to use I'll publish it.

I'll see if I have time this weekend to see how content and graphics development is done in TMW. Might wanna experience the mushroom cave too... and maybe start on some graphics development.

Othello
Post Reply