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Posted: 12 Feb 2008, 20:42
by Dave
I don't understand why it takes so long to "get the drops" for an item that is part of the creature you just killed. In the case of the proposed mushroom creature, presumably you'd just take the entire corpse. I understand doing stuff like this with the current public server, but in the future as tmwserv becomes mature, I hope some less monotonous quests can be scripted. Killing hundreds of creatures to get 30 bug legs for example.. ZZZzzzzz...

There could be a lagoon south of the woodland village, maybe you could take a stab at that, too. I had imagined a small area where the land meets the water, not necessarily a beach.. nestled between two cliffs.

Posted: 13 Feb 2008, 10:39
by Merlin
dabe wrote:I don't understand why it takes so long to "get the drops" for an item that is part of the creature you just killed. In the case of the proposed mushroom creature, presumably you'd just take the entire corpse. I understand doing stuff like this with the current public server, but in the future as tmwserv becomes mature, I hope some less monotonous quests can be scripted. Killing hundreds of creatures to get 30 bug legs for example.. ZZZzzzzz...
The current scripting language is restricting the quests. Of course in the future more elaborate quest could be made. Basically right now I'm just trying to come up with ideas with what's already there.
dabe wrote: There could be a lagoon south of the woodland village, maybe you could take a stab at that, too. I had imagined a small area where the land meets the water, not necessarily a beach.. nestled between two cliffs.
I could do that south west of this map. I could add those dock tiles i seen to the woodland tileset for it.

Posted: 14 Feb 2008, 17:41
by Dave
My mistake; I thought you were trying to design something for the new server. :)

maps

Posted: 14 Feb 2008, 23:08
by Merlin
No it's for the current server but made to fit into the planned geography.
Hence the removal of the large lakes that aren't suppose to be there.