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Re: Slave chains

Posted: 27 Apr 2008, 17:34
by Crush
The other directions won't be that hard. The back view is trivial in this case and the two side views can be mirrored.

Re: Slave chains

Posted: 29 Apr 2008, 13:19
by Rotonen
The movement of the chains is out of phase with rest of the playerset movement there. Cause and reaction go in the wrong order.

Also what about all the other animations (for example hitting and sitting down) in the playerset?

Re: Slave chains

Posted: 03 May 2008, 21:58
by 5t3v3
zeeli wrote:It looks good, but I think a giant iron ball would be pretty impractical to walk with(not that chains around your ankles would be comfortable, but still) :?
LOL, isn't that the point in the first place? :p

Re: Slave chains

Posted: 24 May 2008, 16:15
by leeor_net
Actually, I think the movement of the chains is quite natural. Looks good to me... (I'm not easy to impress, BTW).

EDIT:
Well, looking at it again, the movement is natural but it does seem to be moving in the reverse of what it should be... Still good though! :)