Cave Warp Points
Posted: 26 Apr 2009, 18:23
I saw this in a post from about a month ago, and wonder if the idea was implemented:
Cave entry points are invisible from the east, west, or south. Will this be altered in future releases? Now, this fun for mappers to create hidden private warps. Does it matter, though, that if I could see through the eyes of my character, I would be able to see the hole in the cave? The fact that I can't doesn't make sense. it feels more like I'm driving an RC car instead of walking in my characters shoes.
The old thread that I am copying from suggested a beam of light cast on the ground when coming in from outside, as a way of recognizing warp points. As far as different levels or areas within a cave, there should be a distinguishable ground marking to show where the warp points are. Upset dirt on the floor, track marks, something.
Thanks
Cave entry points are invisible from the east, west, or south. Will this be altered in future releases? Now, this fun for mappers to create hidden private warps. Does it matter, though, that if I could see through the eyes of my character, I would be able to see the hole in the cave? The fact that I can't doesn't make sense. it feels more like I'm driving an RC car instead of walking in my characters shoes.
The old thread that I am copying from suggested a beam of light cast on the ground when coming in from outside, as a way of recognizing warp points. As far as different levels or areas within a cave, there should be a distinguishable ground marking to show where the warp points are. Upset dirt on the floor, track marks, something.
Thanks