Manaserv will support unique items with custom (truly custom, not just 9 predefined colors) dyes for all colorisation channels. Unfortunately the unique item feature is still in the planning phase.3 versions that dye = a metric butt-load of database entries...one for each color of each version, but it could be done.
[FND] Knit Cap
Re: Knit Cap
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- salmondine
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Re: Knit Cap
I wanted to bump this for additional comments.
Is it finished or?
Is it finished or?
- salmondine
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Re: Knit Cap
salmondine wrote:
Shaded the ball in both versions.
I like the perspective. knit caps pull like this being quite flexible.
Should this just be blue or should it dye? ...it is finished unless there are more suggestions
Re: Knit Cap
I'd go for a dyeable version. There's also the stuff the has already been said about perspective, shading, and outline :
- Attachments
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- knitcap.png (1.3 KiB) Viewed 3628 times
Re: Knit Cap
You just restored a lot of my faith in TMW-eA content in a single post.arikel wrote:I'd go for a dyeable version. There's also the stuff the has already been said about perspective, shading, and outline :
Thank you for your effort and try to keep it up.
This message used to be meaningful.
- salmondine
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Re: Knit Cap
arikel, I can see that view/perspective as a rear view, but this is what I see for approximate shapes. front-left-rear-right
all the clothe hat sprites are very similar... elf...funky...etc...I looked at them all.
the original bottom shape matched the christmas tree hat bottom, so its perspective was probably poor choice for this style hat.
I prefer to work in color before creating grey-scale to be dyable. the left and right views are rotated and need more work.
As I dyed the original greyscales I realized they were too dark as they dyed rather ugly, so i lightened overall tone,
I just need to know that these basic shapes/perspectives are going to be acceptable.
yes the ball will have to be adjusted as well...so they are reacting to gravity better.
all the clothe hat sprites are very similar... elf...funky...etc...I looked at them all.
the original bottom shape matched the christmas tree hat bottom, so its perspective was probably poor choice for this style hat.
I prefer to work in color before creating grey-scale to be dyable. the left and right views are rotated and need more work.
As I dyed the original greyscales I realized they were too dark as they dyed rather ugly, so i lightened overall tone,
I just need to know that these basic shapes/perspectives are going to be acceptable.
yes the ball will have to be adjusted as well...so they are reacting to gravity better.
Re: Knit Cap
I like it, a dyable version would be great
Also, the ball should be bigger IMOsalmondine wrote:yes the ball will have to be adjusted as well...so they are reacting to gravity better.
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- salmondine
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Re: Knit Cap
Getting closer - a few pixels and anti-alias touches left then I'll convert to dyable image
Lighter pallet dyes much prettier. I did make ball a little bigger as well.
I'll do the xml after dye version is complete.
Lighter pallet dyes much prettier. I did make ball a little bigger as well.
I'll do the xml after dye version is complete.
Re: Knit Cap
Wow this cap is great ^_^
Re: Knit Cap
Ready for import IMO .
- salmondine
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Re: Knit Cap
Here is dyable version.
Re: Knit Cap
About your post for that quest make an [req] I think we could use something fun for change. :p a little hard work crush pays off in the end.
- salmondine
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Re: Knit Cap
I tested this version on hairstyles....played it in-game...I added xml as an attachment we will see if that works =]
screenshots
I'm ready to call it finished...but I'll wait for a second and third opinion.
Re: Knit Cap
The little white ball on the top really needs to pop out more IMHO. Here, it seems to be stuck into your head...
Good job though!
Good job though!
- salmondine
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Re: Knit Cap
Gave white ball a darker outline...the lost and found edge thing in the snow wasn't working for me.
xml is unchanged.