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Re: [REQ] NPCs For New Content Release

Posted: 30 Aug 2010, 06:19
by Wombat
I am now posting a finished tag to this [FND].

Those that wish to make xml for these NPCs may begin. If there are any further desired art updates to what will be used or additional NPCs added to the list, it is appreciated and a bonus to the list of NPCs, but is not necessary. We have reached our goal. Great job everyone!

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 07:36
by Rotonen
Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 20:03
by cthu-lulu
Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
Zombie npc.gif (11.62 KiB) Viewed 967 times
and here are all the .png:
Zombie npc.zip
(66.05 KiB) Downloaded 38 times
I hope you'll like it

-cthu-lulu

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 20:13
by skipy
cthu-lulu wrote:Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
and here are all the .png:
Zombie npc.zip
I hope you'll like it

-cthu-lulu
i like it.....the missing hand...cracks me up :lol: ...vary cool...
Rotonen wrote:Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
i not sure what you ment by 2 sprite.(i slow in the head sometimes :roll: )..what think you are saying is ...the moving on one sheet and non-moving on a other sheet..if this is how/what you are saying ...it should be no problem to do

------------------skipy

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 20:24
by Reid
skipy wrote:
cthu-lulu wrote:Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
and here are all the .png:
Zombie npc.zip
I hope you'll like it

-cthu-lulu
i like it.....the missing hand...cracks me up :lol: ...vary cool...
Rotonen wrote:Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
i not sure what you ment by 2 sprite.(i slow in the head sometimes :roll: )..what think you are saying is ...the moving on one sheet and non-moving on a other sheet..if this is how/what you are saying ...it should be no problem to do

------------------skipy
I already started the xml and soon done oO say me rapidly what you want change before who I finish it...

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 20:29
by skipy
Reid---

the ones i have done .....are done..(as far as pixeling)...i change nothing :mrgreen:

--------------skipy :mrgreen:

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 21:02
by Reid
skipy wrote:Reid---

the ones i have done .....are done..(as far as pixeling)...i change nothing :mrgreen:

--------------skipy :mrgreen:
Better news from the day then... ^^ I done each no-animated npc... I start the animated... Xml is not really hard...
Btw, you want correct one of my npc ? or other old npc?

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 21:13
by Wombat
cthu-lulu wrote:Hi everybody,

here's my first N.P.C for Tmw:
Zombie npc.gif
and here are all the .png:
Zombie npc.zip
I hope you'll like it

-cthu-lulu
Not a bad first attempt. The green is a little strong and rough, animation is pretty good. We probably won't use this NPC for the Graveyard, but it could be fun to introduce a race of outerworldly creatures from another dimension on another release. Please continue developing this on separate thread.

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 22:34
by skipy
Reid wrote:
skipy wrote:Reid---

the ones i have done .....are done..(as far as pixeling)...i change nothing :mrgreen:

--------------skipy :mrgreen:
Better news from the day then... ^^ I done each no-animated npc... I start the animated... Xml is not really hard...
Btw, you want correct one of my npc ? or other old npc?
only if it makes it easyer for you :mrgreen: ......

i would keep going on what you are doing...and if some thing needs fixing.. let me know...so its all up to you and wombat...
as i see it now.....its done :mrgreen:

------------------skipy

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 23:02
by Reid
skipy wrote: as i see it now.....its done :mrgreen:

------------------skipy

YAY!!
Btw, I done the xml u.u so if you see nothing wrong... I think that its finish :O

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 23:52
by skipy
here it is....

Re: [FND] Graveyard Inn NPCs

Posted: 30 Aug 2010, 23:59
by Reid
skipy wrote:here it is....
Loool!!!
I think who you are more evil than me :p
Thanks, I add it and it's done...

Re: [FND] Graveyard Inn NPCs

Posted: 31 Aug 2010, 00:52
by skipy
Reid wrote:
skipy wrote:here it is....
Loool!!!
I think who you are more evil than me :p
Thanks, I add it and it's done...
:lol: i am what i am...

--------------skipy

Re: [FND] Graveyard Inn NPCs

Posted: 31 Aug 2010, 11:34
by Rotonen
skipy wrote:
Rotonen wrote:Do try to minimize things: if there is a large static portion and a small animated portion, make it 2 sprites and use XML magic.
i not sure what you ment by 2 sprite.(i slow in the head sometimes :roll: )..what think you are saying is ...the moving on one sheet and non-moving on a other sheet..if this is how/what you are saying ...it should be no problem to do
Yes, separate sheets for moving parts and static parts. Saves in storage space and client memory usage.

Re: [FND] Graveyard Inn NPCs

Posted: 31 Aug 2010, 14:54
by Crush
...but makes creation and maintenance of the graphics a lot harder. You'll save maybe 50kb of memory per NPC that way. The 80s when every byte mattered are over.