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Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 20:38
by skipy
i think is the glasses ??(1 pixel off)...i was trying to make it look like it was roting ...maybe needs more frames??

i will start "Common Shop Keeper" , "Drunk Couple" any maybe more siting npc,s(card player/drinker npc,s)..i hope tonight after i get home ...but i may sleep lol :roll:

im haveing fun working together like this and it seems to be productive :wink: :mrgreen:

------------------------------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 21:47
by Tengu
Just a try of correction of shading:

TIP: for who use the GIMP, this works better. But the basic is more or less this...

Re: [REQ] NPCs For New Content Release

Posted: 19 Aug 2010, 21:51
by Reid
Tengu wrote:Just a try of correction of shading:

TIP: for who use the GIMP, this works better. But the basic is more or less this...
Thanks tengu, I wanted give you this npc before... now he look more done ^^

Re: [REQ] NPCs For New Content Release

Posted: 20 Aug 2010, 16:43
by Reid
Image
Image

Re: [REQ] NPCs For New Content Release

Posted: 20 Aug 2010, 16:49
by ZidgelT
skipy wrote:i think is the glasses ??(1 pixel off)...i was trying to make it look like it was roting ...maybe needs more frames??

i will start "Common Shop Keeper" , "Drunk Couple" any maybe more siting npc,s(card player/drinker npc,s)..i hope tonight after i get home ...but i may sleep lol :roll:

im haveing fun working together like this and it seems to be productive :wink: :mrgreen:

------------------------------------------skipy

this one looks like it would be a good caretakers wife. :lol:

Re: [REQ] NPCs For New Content Release

Posted: 20 Aug 2010, 16:51
by ZidgelT
Reid wrote:Image
Image

i like this

Re: [REQ] NPCs For New Content Release

Posted: 20 Aug 2010, 19:23
by skipy
nice!!!!!!!!!!!!!! thanks looks good :wink: :!: way way way better..Reid

Laborer--a deferent idea, still needs some things done(dressed up)...what should he do?chopping up a mouboo? or be bring one in? or ?????????????
Wombat wrote:Laborer should work for chef. If the skull can be an angry mushroom, he'll work. But I'd like him to pitch that mushroom into a cauldron, which would give a reason for why he's stabbing it with a pitchfork.

Another idea, he can be a butcher chopping up a mouboo? He'd need a different set of animations for that.

Both would be rather creepy, but not necessarily evil.
.....oh, and hes not evil ...just misunderstood :twisted: :lol:

-------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 20 Aug 2010, 20:50
by Reid
Oh I missed, a laborer from Tengu (sorry skipy, sorry tengu :s )
Image

Edit : I can try to put on him a creepy face if you like the style..

Re: [REQ] NPCs For New Content Release

Posted: 20 Aug 2010, 22:06
by Tengu
The NPC is now with another kind of motor in his shoulder:
http://forums.themanaworld.com.br/viewt ... =40#p13771

But, why we need a engineer/laborer?

Oh, one thing...this NPC can't be used :lol: , he need to be in a diferent pose. Good try Reid.

Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 00:59
by Wombat
Reid wrote:Oh I missed, a laborer from Tengu (sorry skipy, sorry tengu :s )
Image

Edit : I can try to put on him a creepy face if you like the style..
Where'd that NPC come from? That is crazy cool. First time I've seen clockwork armor on a mana npc. Not necessarily an npc for the Inn, but probably excellent for another release that is steampunk theme related.

Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 04:28
by skipy
Wombat wrote:
Reid wrote:Oh I missed, a laborer from Tengu (sorry skipy, sorry tengu :s )
Image

Edit : I can try to put on him a creepy face if you like the style..
Where'd that NPC come from? That is crazy cool. First time I've seen clockwork armor on a mana npc. Not necessarily an npc for the Inn, but probably excellent for another release that is steampunk theme related.
he would be a cool clock tower guy..
is crazzy cool..

-------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 12:20
by Tengu
Sorry, I've forgot that you don't know portuguese :?

http://forums.themanaworld.com.br/viewt ... =40#p13771

As the posts says, they are developing dwarves and this "clocktower old man" is to tell the truth, an engineer, a dwarf engineer. And the "clocks" that you see, were for be, pistons, that was fixed (check the post).

That's is all folks :wink:

Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 14:26
by Crush
skipy wrote:Image
The head is too attractive.

Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 17:55
by skipy
Crush wrote:
skipy wrote:Image
The head is too attractive.
i thought is was a face only a mother could love :lol: ...this idea is from people asking"way are there no fat guys or tell people" ...but yeah, his head looks like he combs him hair to much ...this maybe better...i want him to be mixing the soup...but not sure if ill get to it...

as always ..feel free to mass around with it.....

---------------------------skipy

Re: [REQ] NPCs For New Content Release

Posted: 21 Aug 2010, 18:27
by Reid
skipy wrote:
Crush wrote:
skipy wrote:Image
The head is too attractive.
i thought is was a face only a mother could love :lol: ...this idea is from people asking"way are there no fat guys or tell people" ...but yeah, his head looks like he combs him hair to much ...this maybe better...i want him to be mixing the soup...but not sure if ill get to it...

as always ..feel free to mass around with it.....

---------------------------skipy
he will be ok for the chef's apprentice hmm? his dialogue will be 'grhumm..' no?... uhuh ^^'