Hi all,
here is my first try for the fountain; I could not resist and had to put the Atlas motive inside, thats why I used a planet on top.
I used the copper colors, though it is intended to be made of bronze and needs some copper rust.
I know its not finish at all, just a first shot. But before I go on I would like to receive some comments, i.e. if noob stuff like that will ever be usable or what need to be improved.
Thank you.
updated versions:
[WIP] fountain - 2
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- Peon
- Posts: 3
- Joined: 26 Jun 2016, 20:14
[WIP] fountain - 2
Last edited by avedon on 30 Jun 2016, 21:51, edited 4 times in total.
Re: [WIP] fountain - 2
I wonder if it's not too small to decorate the planet with the actual features of our world map!
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- Peon
- Posts: 19
- Joined: 31 Oct 2014, 08:13
Re: [WIP] fountain - 2
The fountain itself looks quite good. The texture looks nice, and the whole fountain is interesting to look at. One thing that bothers me though is the shadow. On the fountain the planet is displayed as a full sphere, while the shadow shows it as a upper half sphere with a flat bottom (hope that makes sense). Fix that, and you have a nice fountain IMO.
Re: [WIP] fountain - 2
I waited for Alige to comment first but it seems that he is too lazy to answer... alt22
I like the overall of the fountain, especially the change with the sphere, it adds this little farnese atlas look
There are two things that needs some improvement, the first is the dithering, you should not abuse it, especially in flat and round area (which this fountain is full off). It's pretty hard to do a metallic surface with a good texture, I can't help you much but to tell you to look at some iron shading examples on both evol and the interweb (if you really need help to understand the issue I can try something on the fountain).
The other thing is the light direction, you are doing it good on all of the flat/round surface, but you don't shade your outline, try it, it makes the whole art more lively!
I can't find any other suggestion, the whole piece is really interesting, I like it!
PS: don't care about the palette, we will fix that one later.
I like the overall of the fountain, especially the change with the sphere, it adds this little farnese atlas look
There are two things that needs some improvement, the first is the dithering, you should not abuse it, especially in flat and round area (which this fountain is full off). It's pretty hard to do a metallic surface with a good texture, I can't help you much but to tell you to look at some iron shading examples on both evol and the interweb (if you really need help to understand the issue I can try something on the fountain).
The other thing is the light direction, you are doing it good on all of the flat/round surface, but you don't shade your outline, try it, it makes the whole art more lively!
I can't find any other suggestion, the whole piece is really interesting, I like it!
PS: don't care about the palette, we will fix that one later.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] fountain - 2
Yeah I was.Reid wrote:I waited for Alige to comment first but it seems that he is too lazy to answer... alt22
And now that Reid has answered, I guess I have nothing to add apart that I'm not a fan of the "planet" top part, I would rather use a pointy top.
Also, don't forget the iron bars areas on the floor to make the water go down the sewers directly.
Keep the good work up!
-croc