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Posted: 09 Feb 2007, 23:16
by Len
.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.

Image
the problem with Gaussian blur is it reduces the level of detail

Posted: 09 Feb 2007, 23:17
by Amethyst
Len wrote:
.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.

Image
the problem with Gaussian blur reduces the level of detail
You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.

Posted: 09 Feb 2007, 23:18
by Len
.enigmatik wrote:
Len wrote:
.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.

Image
the problem with Gaussian blur reduces the level of detail
You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.
that it is

Posted: 09 Feb 2007, 23:21
by Amethyst
Len wrote:
.enigmatik wrote:
Len wrote: the problem with Gaussian blur reduces the level of detail
You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.
that it is
Plus it's current state gives it more of a cotton-like look.

Posted: 10 Feb 2007, 00:34
by Crush
come on, you can do this without resorting to filters.

Posted: 10 Feb 2007, 00:37
by Amethyst
Crush wrote:come on, you can do this without resorting to filters.
What's wrong with filters?

Posted: 10 Feb 2007, 02:32
by The Judge
I dunno...the shadow still looks a little too linear across the robe to me, even with the blur. Keep working at it though! Item development wasn't/isn't the easiest thing for me, but if you keep working at it, usually you'll end up with a good set of sprites.

Posted: 10 Feb 2007, 02:59
by Amethyst
Here it is redetailed.

Image

Posted: 10 Feb 2007, 04:02
by Crush
.enigmatik wrote:What's wrong with filters?
That you use the filter to cover up bad art.

Just blurring it makes the errors less visible but that doesn't solve them. When you would try to solve your errors instead of concealing them you could create a much better item.

And besides that the filter destroys the pixel art look and makes your graphic not fit in.

So i would suggest you to get back to this version
Image
and try to improve the shading without resorting to cheap tricks. You should study similar work of other people to learn how to give sprites depth by using light and shadow. let me see if i find some examples...

Posted: 10 Feb 2007, 16:17
by Amethyst
Crush wrote:
.enigmatik wrote:What's wrong with filters?
That you use the filter to cover up bad art.

Just blurring it makes the errors less visible but that doesn't solve them. When you would try to solve your errors instead of concealing them you could create a much better item.

And besides that the filter destroys the pixel art look and makes your graphic not fit in.

So i would suggest you to get back to this version
Image
and try to improve the shading without resorting to cheap tricks. You should study similar work of other people to learn how to give sprites depth by using light and shadow. let me see if i find some examples...
I think I understand now, because when I tried to get it in different positions things went horribly wrong. You have to admit though, in closeup the cotton shirt does look slightly blurred.

Posted: 10 Feb 2007, 17:23
by Crush
I couldn't find a really good example so i created one myself (took 20 minutes):
Image
It uses only 3 colors. It would look better with more colors and some more details but I wanted to show you the basics of shading sprites.