Posted: 09 Feb 2007, 23:16
the problem with Gaussian blur is it reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
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the problem with Gaussian blur is it reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.Len wrote:the problem with Gaussian blur reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
that it is.enigmatik wrote:You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.Len wrote:the problem with Gaussian blur reduces the level of detail.enigmatik wrote:Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.
Plus it's current state gives it more of a cotton-like look.Len wrote:that it is.enigmatik wrote:You have to admit though, it is much better than it's previous state. I can re do any blurred over detail.Len wrote: the problem with Gaussian blur reduces the level of detail
What's wrong with filters?Crush wrote:come on, you can do this without resorting to filters.
That you use the filter to cover up bad art..enigmatik wrote:What's wrong with filters?
I think I understand now, because when I tried to get it in different positions things went horribly wrong. You have to admit though, in closeup the cotton shirt does look slightly blurred.Crush wrote:That you use the filter to cover up bad art..enigmatik wrote:What's wrong with filters?
Just blurring it makes the errors less visible but that doesn't solve them. When you would try to solve your errors instead of concealing them you could create a much better item.
And besides that the filter destroys the pixel art look and makes your graphic not fit in.
So i would suggest you to get back to this version
and try to improve the shading without resorting to cheap tricks. You should study similar work of other people to learn how to give sprites depth by using light and shadow. let me see if i find some examples...