'Moondust' Robes.

All development of pixel art and graphics
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Amethyst
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'Moondust' Robes.

Post by Amethyst » 08 Feb 2007, 22:28

I felt I gave you guys an empty promise when I said I would help make weapons and clothes, so here is the moondust mage robe prototype.

Image
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Re: 'Moondust' Robes.

Post by yosuhara » 09 Feb 2007, 03:37

sixpointnine wrote:I felt I gave you guys an empty promise when I said I would help make weapons and clothes, so here is the moondust mage robe prototype.

Image
aside from high saturation, weird shape (clothes don't look that stiff) and lighting, just think of animating it...
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Len
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Post by Len » 09 Feb 2007, 04:38

aside from high saturation, weird shape (clothes don't look that stiff) and lighting, just think of animating it...i don't think you're that skilled...
:shock: a little harsh!

My cc is to dissect the clothing from snes games and learn
artists are illusionist, they use tricks to get the desired effect
Last edited by Len on 09 Feb 2007, 05:19, edited 1 time in total.
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Post by AxlTrozz » 09 Feb 2007, 05:19

sixpointnine, a month and a half ago i didn't know too much about pixel art but i've been very dedicated to learn, read, research about and now i'm working in a very ambitious project and i planning to finish even if we don't include the "Desert Temple" in the game, so i motivate you to continue working with what you want to do, even i offer you (if you want) to work with Len, Eman, others and i, together to do something really good in the "Desert Temple".

So go ahead and continue what you're doing, listen to the advices and guidences of others and stablishing your own goals...

May be my advice is try with something no-animated first like one small object then something bigger and bigger and may be later with a little bit more experience you can try with sprites and animations
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Post by Crush » 09 Feb 2007, 05:24

Something similar to a robe that i made a while ago:
Image
Do you see the folds and how i created them? It's easy when you look at it closely.

You should also try to avoid symmetry. left and right side should be different and straight lines should be avoided.
Last edited by Crush on 10 Feb 2007, 18:48, edited 1 time in total.
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h

Post by Manaboy » 09 Feb 2007, 07:14

is cool but come thats in a new Version ?
Hello my englich is not so good.

i from german :)

my lvl is 71
and my name is Manaboy in tmw
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Post by Rotonen » 09 Feb 2007, 12:26

Don't worry, you just have to redo it over and over again until these fellows start to be more polite.
This message used to be meaningful.
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Post by Platyna » 09 Feb 2007, 13:39

Some people should resist from posting pointless and rude comments, if you are not going to improve his work or say something useful then I don't post.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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Post by Amethyst » 09 Feb 2007, 23:12

its ok, it sort of gives me ideas on how to make it better.

I was inspired by black mage robes from FF1.
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Post by Amethyst » 09 Feb 2007, 23:32

sorry for the double post. For some reason I can make these realitively quickly.

Here is the second prototype of the moondust robes.

Image

I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.
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Post by Crush » 09 Feb 2007, 23:36

The shape is much better now. But the shading is just awful.
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Post by Amethyst » 09 Feb 2007, 23:37

Crush wrote:The shape is much better now. But the shading is just awful.
How should I do the shading?
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Post by Crush » 09 Feb 2007, 23:38

You could either go for the loose folds look like in the graphic i posted or you could use the color shades to accentuate the form of the body. A good example is the cotton shirt.
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Post by Len » 09 Feb 2007, 23:45

sixpointnine wrote:sorry for the double post. For some reason I can make these realitively quickly.

Here is the second prototype of the moondust robes.

Image

I made the sides non-symetrical, I added some slack to the sleeves, I washed out the colors, and I changed the robes overall shape.
nicer, but the super dark outline makes it seem flat

shading is not just light to dark, its often:
mild light - light - mild light - mild dark - dark - mild light

Image

which one looks has if it has more volume

believe or not the right one has the darkest dark and the most
contrast "from dark to light"

but it seems to be more flat and have less contrast
Last edited by Len on 10 Feb 2007, 00:35, edited 3 times in total.
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Post by Amethyst » 10 Feb 2007, 00:05

Here it is with a gausian blur. Unfortunately bob, our last model didn't survive, so here is our new model, George.

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