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Isometric

Posted: 22 Apr 2007, 05:02
by FoxSix
Does anyone know how to make this isometric? If so could you either show me how to do it or compile the server and client to be isometic? Thanks. Sorry if this doesn't fit in this catagory, I didn't know where else to post.

Posted: 22 Apr 2007, 08:14
by trapdoor
Getting an isometric view would be more involved than a recompile.

All the graphics would need to be changed for a start.

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trapdoor

Posted: 22 Apr 2007, 08:17
by FoxSix
I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.

Posted: 22 Apr 2007, 08:18
by FoxSix
FoxSix wrote:I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
Better yet, not if they could, but if they please would.

Posted: 22 Apr 2007, 11:53
by Crush
I doubt that anyone in the development team would be interested in rewriting the whole client graphic engine so that it draws isometric. This is quite a lot of work you are talking about and we got a lot of more important things to do.

When you want to create an isometric fork of tmw noone would stop you. But you are on your own.


Changing anything at the server is not necessary as the only thing that would be affected by making the graphic engine isometric would be the graphical representation of the gameplay, not the gameplay itself.

Posted: 22 Apr 2007, 18:58
by trapdoor
FoxSix wrote:
FoxSix wrote:I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
Better yet, not if they could, but if they please would.
Why is it you want an ISO version so bad?

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trapdoor

Posted: 23 Apr 2007, 00:52
by Platyna
ISO[metric] nothing to underestand at all.

Regards.

Posted: 23 Apr 2007, 01:59
by Crush
Trivia: Almost all graphic engines and pixel artists who claim that they use an isometric perspective use in fact a dimetric perspective.

Posted: 24 Apr 2007, 05:39
by FoxSix
trapdoor wrote:
FoxSix wrote:
FoxSix wrote:I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
Better yet, not if they could, but if they please would.
Why is it you want an ISO version so bad?

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trapdoor
It's not a big deal if no one wants to do it, it's cool.
I just like isometric better and I think this game would look pretty awesome in isometric.

Posted: 24 Apr 2007, 05:43
by FoxSix
FoxSix wrote:
trapdoor wrote:
FoxSix wrote: Better yet, not if they could, but if they please would.
Why is it you want an ISO version so bad?

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trapdoor
It's not a big deal if no one wants to do it, it's cool.
I just like isometric better and I think this game would look pretty awesome in isometric.
Not that it doesn't already.

Posted: 24 Apr 2007, 08:30
by trapdoor
FoxSix wrote:
trapdoor wrote: Why is it you want an ISO version so bad?

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trapdoor
It's not a big deal if no one wants to do it, it's cool.
I just like isometric better and I think this game would look pretty awesome in isometric.
If you give me all the required graphics, I will put it on my todo list.

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trapdoor

Posted: 24 Apr 2007, 17:36
by FoxSix
Alright I'll mess with them a bit. Do you have msn Trapdoor, I also have yahoo and aim as well.

Posted: 25 Apr 2007, 17:35
by trapdoor
FoxSix wrote:Alright I'll mess with them a bit. Do you have msn Trapdoor, I also have yahoo and aim as well.
If you want to talk, I can usually be found in #tmwdev on irc.freenode.net

I wont be able to commit to doing any work on an isometric view until the guild and party systems are finished (as well as finishing off the chat channels which are only functional rather than finished), which isn't a simple task considering I am working 2 other jobs and 2 other projects.

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trapdoor

Posted: 06 May 2007, 22:41
by Bjørn
Actually adding support for isometric maps isn't that much of a problem. Tiled, our map editor, already supports both. The map drawing code isn't that huge, the main issue would be introducing a MapView interface which abstracts tile and object position calculations.

Posted: 07 May 2007, 11:44
by Platyna
Crush wrote:Trivia: Almost all graphic engines and pixel artists who claim that they use an isometric perspective use in fact a dimetric perspective.
Erm 404. And isometric/dimetric is cool IMHO.

Regards.