Isometric

All development of pixel art and graphics
User avatar
FoxSix
Peon
Peon
Posts: 16
Joined: 21 Apr 2007, 22:34

Isometric

Post by FoxSix » 22 Apr 2007, 06:02

Does anyone know how to make this isometric? If so could you either show me how to do it or compile the server and client to be isometic? Thanks. Sorry if this doesn't fit in this catagory, I didn't know where else to post.
User avatar
trapdoor
Novice
Novice
Posts: 216
Joined: 18 Feb 2007, 13:36

Post by trapdoor » 22 Apr 2007, 09:14

Getting an isometric view would be more involved than a recompile.

All the graphics would need to be changed for a start.

--
trapdoor
User avatar
FoxSix
Peon
Peon
Posts: 16
Joined: 21 Apr 2007, 22:34

Post by FoxSix » 22 Apr 2007, 09:17

I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
User avatar
FoxSix
Peon
Peon
Posts: 16
Joined: 21 Apr 2007, 22:34

Post by FoxSix » 22 Apr 2007, 09:18

FoxSix wrote:I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
Better yet, not if they could, but if they please would.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 22 Apr 2007, 12:53

I doubt that anyone in the development team would be interested in rewriting the whole client graphic engine so that it draws isometric. This is quite a lot of work you are talking about and we got a lot of more important things to do.

When you want to create an isometric fork of tmw noone would stop you. But you are on your own.


Changing anything at the server is not necessary as the only thing that would be affected by making the graphic engine isometric would be the graphical representation of the gameplay, not the gameplay itself.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
trapdoor
Novice
Novice
Posts: 216
Joined: 18 Feb 2007, 13:36

Post by trapdoor » 22 Apr 2007, 19:58

FoxSix wrote:
FoxSix wrote:I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
Better yet, not if they could, but if they please would.
Why is it you want an ISO version so bad?

--
trapdoor
User avatar
Platyna
Former Dictator
Former Dictator
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Post by Platyna » 23 Apr 2007, 01:52

ISO[metric] nothing to underestand at all.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 23 Apr 2007, 02:59

Trivia: Almost all graphic engines and pixel artists who claim that they use an isometric perspective use in fact a dimetric perspective.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
FoxSix
Peon
Peon
Posts: 16
Joined: 21 Apr 2007, 22:34

Post by FoxSix » 24 Apr 2007, 06:39

trapdoor wrote:
FoxSix wrote:
FoxSix wrote:I know, I plan on drawing th ISO 2D sprites, tiles, npcs, everything. All I need to know is if someone could make the view of TMW into Isometric.
Better yet, not if they could, but if they please would.
Why is it you want an ISO version so bad?

--
trapdoor
It's not a big deal if no one wants to do it, it's cool.
I just like isometric better and I think this game would look pretty awesome in isometric.
User avatar
FoxSix
Peon
Peon
Posts: 16
Joined: 21 Apr 2007, 22:34

Post by FoxSix » 24 Apr 2007, 06:43

FoxSix wrote:
trapdoor wrote:
FoxSix wrote: Better yet, not if they could, but if they please would.
Why is it you want an ISO version so bad?

--
trapdoor
It's not a big deal if no one wants to do it, it's cool.
I just like isometric better and I think this game would look pretty awesome in isometric.
Not that it doesn't already.
User avatar
trapdoor
Novice
Novice
Posts: 216
Joined: 18 Feb 2007, 13:36

Post by trapdoor » 24 Apr 2007, 09:30

FoxSix wrote:
trapdoor wrote: Why is it you want an ISO version so bad?

--
trapdoor
It's not a big deal if no one wants to do it, it's cool.
I just like isometric better and I think this game would look pretty awesome in isometric.
If you give me all the required graphics, I will put it on my todo list.

--
trapdoor
User avatar
FoxSix
Peon
Peon
Posts: 16
Joined: 21 Apr 2007, 22:34

Post by FoxSix » 24 Apr 2007, 18:36

Alright I'll mess with them a bit. Do you have msn Trapdoor, I also have yahoo and aim as well.
User avatar
trapdoor
Novice
Novice
Posts: 216
Joined: 18 Feb 2007, 13:36

Post by trapdoor » 25 Apr 2007, 18:35

FoxSix wrote:Alright I'll mess with them a bit. Do you have msn Trapdoor, I also have yahoo and aim as well.
If you want to talk, I can usually be found in #tmwdev on irc.freenode.net

I wont be able to commit to doing any work on an isometric view until the guild and party systems are finished (as well as finishing off the chat channels which are only functional rather than finished), which isn't a simple task considering I am working 2 other jobs and 2 other projects.

--
trapdoor
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 06 May 2007, 23:41

Actually adding support for isometric maps isn't that much of a problem. Tiled, our map editor, already supports both. The map drawing code isn't that huge, the main issue would be introducing a MapView interface which abstracts tile and object position calculations.
User avatar
Platyna
Former Dictator
Former Dictator
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Post by Platyna » 07 May 2007, 12:44

Crush wrote:Trivia: Almost all graphic engines and pixel artists who claim that they use an isometric perspective use in fact a dimetric perspective.
Erm 404. And isometric/dimetric is cool IMHO.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
Post Reply