Re: npc jack Vs new jack
Posted: 20 May 2009, 16:28
Lol thats a good thing i didnt get into to much detail yet
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Thats an excellent point. Maybe if those NPCs were concentrated in one city, they could be a different race of peoples or something.Doulos wrote:The only thing I can say in 'favor' of these chubby-baby NPCs is that they are easily distinguished from real players.
We hope to have NPCs that use the same sprites as players, in fact some in game already do.John P wrote:Thats an excellent point. Maybe if those NPCs were concentrated in one city, they could be a different race of peoples or something.Doulos wrote:The only thing I can say in 'favor' of these chubby-baby NPCs is that they are easily distinguished from real players.
We don't have to. We can fake players or monsters as NPCs (eAthena makes it easy if they don't need to move). The client doesn't care if the NPC ID it's talking to maps to a Player or a Monster, or nothing it knows about.Kage wrote:We hope to have NPCs that use the same sprites as players, in fact some in game already do.John P wrote:Thats an excellent point. Maybe if those NPCs were concentrated in one city, they could be a different race of peoples or something.Doulos wrote:The only thing I can say in 'favor' of these chubby-baby NPCs is that they are easily distinguished from real players.
We can even equip player armor to them.
As far as being able to tell them apart from players, NPCs names are in blue
Ok, so your suggestion that we try to confuse people?jaxad0127 wrote:We don't have to. We can fake players or monsters as NPCs (eAthena makes it easy if they don't need to move). The client doesn't care if the NPC ID it's talking to maps to a Player or a Monster, or nothing it knows about.Kage wrote: We hope to have NPCs that use the same sprites as players, in fact some in game already do.
We can even equip player armor to them.
As far as being able to tell them apart from players, NPCs names are in blue