npc jack Vs new jack [project Done!]

All development of pixel art and graphics
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

npc jack Vs new jack [project Done!]

Post by meway » Thu May 07, 2009 5:24 am

redid the hair gave him new close and changed the axe size to fit the perspective of lengthening the handle.
Attachments
jack2.PNG
old jack
jack2.PNG (2.58 KiB) Viewed 3679 times
jack.PNG
new jack
jack.PNG (2.36 KiB) Viewed 3674 times
npcs2.png
new npc file
npcs2.png (128.97 KiB) Viewed 3682 times
Last edited by meway on Wed Jun 10, 2009 4:25 am, edited 1 time in total.
User avatar
EJlol
Developer
Developer
Posts: 1066
Joined: Tue Sep 06, 2005 9:42 am

Re: npc jack Vs new jack

Post by EJlol » Thu May 07, 2009 6:47 am

Not sure if I like it, and IMO there are other npc's that should be redone first :P
sugarcorgit
Novice
Novice
Posts: 171
Joined: Sat Apr 12, 2008 9:39 pm

Re: npc jack Vs new jack

Post by sugarcorgit » Thu May 07, 2009 6:51 am

I like the new one better
sugar
User avatar
octalot
Novice
Novice
Posts: 214
Joined: Tue Sep 23, 2008 8:15 pm

Re: npc jack Vs new jack

Post by octalot » Thu May 07, 2009 9:37 am

I like the new one; but the jeans don't look right to me -

There's a logging camp planned on the world map (2 or 3 maps south of Katze's Cave); having two lumberjack NPC sprites with different hair would be useful there.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Re: npc jack Vs new jack

Post by Crush » Thu May 07, 2009 12:30 pm

Clothes: better.
Face: You made the chin look slimmer and thus less masculine.
Hair: so-so - a ponytail does not fit the character IMO
Axe: worse.

As Ejlol said, it would be more productive when you would create new versions of those NPC sprites which really need it. Or how about creating entirely new NPCs?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: npc jack Vs new jack

Post by meway » Fri May 08, 2009 12:57 am

crush hows this? axe and - the pony tale
Attachments
jack.PNG
better?
jack.PNG (2.37 KiB) Viewed 3517 times
John P
Novice
Novice
Posts: 271
Joined: Sun Apr 19, 2009 1:55 am

Re: npc jack Vs new jack

Post by John P » Fri May 08, 2009 2:20 am

Awesome meway, i like the new one much better!

I liked the ponytail, I think it matches lumberjack, but yea, it made him look too youngish

2 criticism:
Original axe is more accurate in length, shape, size
His right arm is like Popeye's. maybe bring it back inward just before the axe handle
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: Wed Apr 08, 2009 11:25 pm
Location: A secret garden hidden deep in the woods of Hurnscald

Re: npc jack Vs new jack

Post by adamaix » Fri May 08, 2009 5:31 am

nice work meway :)

it helps if you draw the pole to visualise the correct perspective.
jackaxe.png
jackaxe.png (2.75 KiB) Viewed 3494 times
ps. this axe is not complete, but it does give you an idea
John P
Novice
Novice
Posts: 271
Joined: Sun Apr 19, 2009 1:55 am

Re: npc jack Vs new jack

Post by John P » Fri May 08, 2009 4:58 pm

This is what a wood axe looks like
Image
Hykaro
Novice
Novice
Posts: 108
Joined: Fri Apr 03, 2009 12:55 am

Re: npc jack Vs new jack

Post by Hykaro » Fri May 08, 2009 8:59 pm

that I think better than before
is new jack :)
...
pateame

Re: npc jack Vs new jack

Post by pateame » Fri May 08, 2009 10:23 pm

I think could be a nice idea to do animated NPCs for the outdoor areas.
Also add simple animations as eyes moving or slow interactions. As a small example:

ImageImage
User avatar
EJlol
Developer
Developer
Posts: 1066
Joined: Tue Sep 06, 2005 9:42 am

Re: npc jack Vs new jack

Post by EJlol » Sat May 09, 2009 12:05 am

You don't cut trees like that. But a animation would be great.
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: npc jack Vs new jack

Post by meway » Sat May 09, 2009 1:44 am

adamaix wrote:
it helps if you draw the pole to visualise the correct perspective.
jackaxe.png
ps. this axe is not complete, but it does give you an idea
thank you very much :)
although you did a good job on making this axe a 45 degree angle when a person holds an object only the flat surfaces of that object need to fit the 45 degree.
User avatar
meway
Knight
Knight
Posts: 1736
Joined: Sun Jan 04, 2009 6:02 am
Location: Detroit MI
Contact:

Re: npc jack Vs new jack

Post by meway » Sat May 09, 2009 1:50 am

i did some touch ups
Attachments
jack.PNG
This is much better than the old thank you to all who agree
jack.PNG (2.36 KiB) Viewed 3381 times
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: Wed Apr 08, 2009 11:25 pm
Location: A secret garden hidden deep in the woods of Hurnscald

Re: npc jack Vs new jack

Post by adamaix » Sat May 09, 2009 4:28 am

John P wrote:This is what a wood axe looks like
That is what a modern axe looks like. i think this game in a medieval fantasy setting, so the current style of medieval axes are appropriate.
Post Reply