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Re: Graveyard wall
Posted: 26 May 2009, 07:52
by John P
its perfect. next tile.
Re: Graveyard wall
Posted: 26 May 2009, 12:49
by meway
no its almost perfect -.-
Re: Graveyard wall
Posted: 26 May 2009, 14:18
by Crush
You are both wrong. There is still a lot to do and the top surfaces are the least concern.
Re: Graveyard wall
Posted: 26 May 2009, 14:56
by adamaix
you all a bunch of perfectionists
Re: Graveyard wall
Posted: 26 May 2009, 16:23
by John P
adamaix wrote:you all a bunch of perfectionists
+1
Re: Graveyard wall
Posted: 26 May 2009, 16:42
by Balthazaar
Looking good Crush. Maybe try adding a lighter color in the marble veins to make em stand out a little more and look more natural.
Also just a suggestion maybe alternate the posts and use the large ones at the ends and the smaller ones in the middle. For instance maybe using a large post then the two smaller ones then the large one. Might be a problem tho doing this with the size constraints just an idea.
Keep up the good work.
Re: Graveyard wall
Posted: 26 May 2009, 16:59
by fate
Crush,
for an old, abandoned cemetery, both the marble and the metal look very clean and polished (no moss, stains, ...). Perhaps going for a black cast-iron look for the metal parts might help? You might also want to consider adding cracks to the posts.
-- fate
Re: Graveyard wall
Posted: 26 May 2009, 17:04
by Crush
fate wrote:Crush,
for an old, abandoned cemetery, both the marble and the metal look very clean and polished (no moss, stains, ...). Perhaps going for a black cast-iron look for the metal parts might help? You might also want to consider adding cracks to the posts.
That's exactly what I meant with my post
"There is still a lot to do and the top surfaces are the least concern."
Re: Graveyard wall
Posted: 26 May 2009, 18:04
by meway
temprary fix hows this?
Re: Graveyard wall
Posted: 27 May 2009, 02:16
by Crush
Much worse. You removed the anti-aliasing and replaced it by some strange anti-anti-aliasing. Maybe you read a tutorial about selective outlining and tried to apply it. Selective outlining should only be used for sprites.
Re: Graveyard wall
Posted: 27 May 2009, 06:17
by meway
omg wtf is wrong with that fence XD i dont know what happen there lmao im not worried about it relly omg lmao rofl look how bad thats fudged up
Re: Graveyard wall
Posted: 27 May 2009, 12:14
by Crush
Did you use MS Paint or some other low-end image manipulation program which can't handle alpha transparency?
Re: Graveyard wall
Posted: 27 May 2009, 17:08
by Crush
I wanted to try a rusty copper look for the fence (
copper rust is blue-greenish) but the result could also be interpreted as rusty iron with moss. What do you think about it?
- fence-wide-rustycopper.png (29.6 KiB) Viewed 1823 times
Re: Graveyard wall
Posted: 27 May 2009, 19:14
by Crush
Vertical fences in the first preliminary mapping test. The stones are placeholders and should be replaced by proper tombstones.
Re: Graveyard wall
Posted: 27 May 2009, 19:22
by adamaix
The black fence looks nice and ominous. Rotenen I'm impressed, you certainly do have an eye for colors.
Crush, this set is looking awesome!