Graveyard wall

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Crush
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Graveyard wall

Post by Crush » 22 May 2009, 21:49

Preliminary design for the graveyard wall:
cemetery-fence.png
cemetery-fence.png (10.3 KiB) Viewed 2423 times
Only basic geometry for now without any texture yet. I plan to add a marble-like texture to the pillars and make most of the grates rusty, dented and/or broken (a lot of variants).
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Re: Graveyard wall

Post by Crush » 22 May 2009, 22:30

For tileset organisation reasons I have to place the grates differently. This means that I have to make the pillar either much narrower or much wider. What do you think, which version is better:
cemetery-fence-v2.png
cemetery-fence-v2.png (25.06 KiB) Viewed 2405 times
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Re: Graveyard wall

Post by Balthazaar » 22 May 2009, 22:37

Looks good crush. imo I think I like the larger of the two. The larger one feels more ominous and old like an old cemetery would feel. Especially once the mable texture is added and rust.

IMO the smaller one seems to flimsy to keep in the skeletons and zombies :)
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Re: Graveyard wall

Post by John P » 22 May 2009, 22:45

I like bigger better assuming the columns are to be spread further apart than in the example.

I also think you should post your finished version of this tile in the generic Cemetery thread to give an idea how old/degraded the set should look.
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Re: Graveyard wall

Post by adamaix » 22 May 2009, 22:49

well, it would be up to the mapper to space it out
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Re: Graveyard wall

Post by Rotonen » 23 May 2009, 01:01

Perhaps less and larger spikes? One or two less per segment?
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Crush
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Re: Graveyard wall

Post by Crush » 23 May 2009, 01:25

The spikes are supposed to be a believeable barrier. Less spikes per segment = more space between them = it looks like your character could walk through it.
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Re: Graveyard wall

Post by Rotonen » 23 May 2009, 02:12

Not if they are also thicker? I was after allowing more detail and hence definable shape into them.
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Re: Graveyard wall

Post by adamaix » 23 May 2009, 18:59

Rotonen wrote:Not if they are also thicker? I was after allowing more detail and hence definable shape into them.
maybe one or two broken spikes to give it character :wink:
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Re: Graveyard wall

Post by meway » 23 May 2009, 22:31

The small one looks like the spike fence belongs there and the big one looks like it should be supporting a hole marble wall. IMO the small one in its state looks better also cant wait to c what marble texture you got going.
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Re: Graveyard wall

Post by Crush » 24 May 2009, 22:23

Texture, color correction, fence variants:
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Re: Graveyard wall

Post by EJlol » 25 May 2009, 06:47

I would make the fence look more rusty. (more brown like, instead of blue)
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Re: Graveyard wall

Post by Fother » 25 May 2009, 07:07

I'm all giddy... I just want the graveyard and swamp finished yesterday so I can play in it :twisted: The fence looks great to me!
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meway
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Re: Graveyard wall

Post by meway » 26 May 2009, 05:15

Crush wrote:Texture, color correction, fence variants:
to me the top of it looks like it needs some work. where the post are at the top look like flat sheets of paper and are not even at a 45 degree angle. the bottom how ever are perfect and the marble is great
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Re: Graveyard wall

Post by meway » 26 May 2009, 05:17

also the third fence could use some work the spikes are diff sized 0.x and there both strait doesn't look right.....
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