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Re: [WIP] yeti

Posted: 12 Sep 2009, 19:32
by hkurn
bcs86 wrote:Here is an attacking pose. It is crappy. Nothing referenced. It is minimally shaded, needs texture and polishing. Just hoping to help.
thanks for the pose! I'll definitely use it.. (maybe with an enlarged head? i think it is smaller on this frame) Might take some time though...
bcs86 wrote:I need to get over my fear of shading.
If you have something to shade, I can give it a try.
bcs86 wrote:You can check the yeti in Wesnoth that I might have been thinking of enviously, but there is almost nothing in common except fist-pounding method of attack which doesn't look anything alike.
I've looked at that one before.. It's a great sprite (like basically all artwork in wesnoth :))

edit: here is another try at the walking animation (sort of boring, don't you think? ;))
yeti_front_mad1_anim7.gif
yeti_front_mad1_anim7.gif (4.45 KiB) Viewed 3728 times
btw.. did someone have a look at the sideways aggressive pose i posted last week? if nobody says anything, i'll try to animate it.

Re: [WIP] yeti

Posted: 14 Sep 2009, 16:08
by Crush
Now this is much too less arm movement.

Why don't you try arm movement in front of the body instead of next to it? Don't be afraid to cover up parts of your sprite during the animation.

Re: [WIP] yeti

Posted: 20 Sep 2009, 00:56
by Biogovox
Okay is monstrous Yeti.


Biogovox

Re: [WIP] yeti

Posted: 24 Sep 2009, 19:14
by hkurn
ok, i think this will be the forward animation:
yeti_front_mad1_anim8.gif
yeti_front_mad1_anim8.gif (4.4 KiB) Viewed 3415 times
unless someone posts a better animation, I'll use this animation and shade it. but before I'll start with the sideways walking animation.

Re: [WIP] yeti

Posted: 24 Sep 2009, 19:17
by Crush
Can you add a bit movement to the static right (from the viewer) hand before shading?

Re: [WIP] yeti

Posted: 24 Sep 2009, 19:22
by hkurn
i actually tried that already but didnt like the result:
yeti_front_mad1_anim9.gif
yeti_front_mad1_anim9.gif (4.42 KiB) Viewed 3413 times
ok, I'll also try moving the right hand in a different pattern
what about this:
yeti_front_mad1_anim10.gif
yeti_front_mad1_anim10.gif (4.42 KiB) Viewed 3403 times

Re: [WIP] yeti

Posted: 25 Sep 2009, 22:45
by BadMrBox
I would suggest that you make his arms swing across his upperbody to make it better looking.

Re: [WIP] yeti

Posted: 05 Oct 2009, 23:11
by hkurn
I have a very early leftwards yeti animation:
yeti_left_mad_anim4_inplace.gif
yeti_left_mad_anim4_inplace.gif (3.78 KiB) Viewed 3231 times
I think the animation would be nicer if the yeti turned his shoulders as well, but I think I'll leave that for another time..

Re: [WIP] yeti

Posted: 09 Jan 2010, 10:57
by bcs86
Hkurn's earlier texturing is desirable. but all the hair had too similar contrast, and then it must be shaded.

The walking motion must have feet less saddle-seated. Do not fear completely redrawing entire areas.

The arms will have to have more expression.

For an idle pose, I was thinking of a squat type of sit with its knuckles on the ground, bonus points for an idle animation, such as making it scratch its head or stretch.

I'm trying something. If I post nothing within 48 hours of this post consider it bust.
EDIT: am working from a fresh start a different yeti... keep checking back here.

I claim no authorship on yeti sprites derived from hkurn's work.

Re: [WIP] yeti

Posted: 10 Jan 2010, 09:13
by lien
yeti.png
yeti.png (6.89 KiB) Viewed 3032 times

Re: [WIP] yeti

Posted: 12 Jan 2010, 15:29
by Link , hero of time
everyone leaves topic the yeti

this makes me think of the manor yeti "twilight ....."

Re: [WIP] yeti

Posted: 01 Mar 2010, 20:13
by bcs86
This thread isn't a lost cause. Work on a Yeti monster is still underway albeit at a very slow pace with feet dragging. Hkurn would probably like to come back to this if he saw some more interest in it.

Here is a Bzipped tape archive with WIP that has been stagnating in backups for some time. It tries to cover all the ground needed such as scripting for both eA and Manaserv. The project file shows some new WIP which might or might not renew interest.
yeti2-0.tar.bz2

Re: [WIP] yeti

Posted: 04 Mar 2010, 06:19
by bcs86
Once again, development is still underway. It got snagged because of our approach.
Jetryl once wrote that it is necessary to make many stick figures before texturing.

For this next session we will need a set of stick figures or basic outlines for each action. We won't apply texture until the animation works this time.

The stick figures should be based on Image though it is smaller than I'd like.

These are the stick figure animations to be done before detailing:
0.) Idle
1.) Walk
2.) Attack
3.) Die