[WIP] yeti

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hkurn
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[WIP] yeti

Post by hkurn » 30 Aug 2009, 15:32

Hello all,

I've started working on a yeti. I have one facing left and one facing towards the camera. In my opinion the one facing left is almost finished. The one facing towards the camera has no hands yet, and the shading in the stomach could be better.

Does anyone have a suggestion how to try out animations in the GIMP? Or some other simple program? (I'm using Debian here).

Comments welcome.
yeti-mockup.png
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baseballboy
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Re: [WIP] yeti

Post by baseballboy » 30 Aug 2009, 15:35

wow! that is awesome! i could be like a boss kinda like the jacko except for snow town!
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<o11c> More boobs please.
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Crush
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Re: [WIP] yeti

Post by Crush » 30 Aug 2009, 15:45

The fur looks good, but the body posture looks awkward. The front view looks like someone is scolding it for bad behavior right now. Try a more dominant, aggressive posture. Legs apart, elbows spread outside, upper body slightly ducked.

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Re: [WIP] yeti

Post by chaslinux » 30 Aug 2009, 16:30

Crush wrote:The fur looks good, but the body posture looks awkward. Try a more dominant, aggressive posture. Legs apart, elbows spread outside, upper body slightly ducked.
I agree, it's awesome, but needs to be less shoulder heavy... looks like a bad Frankenstein monster at the top, like a 30's horror flick, but the fur looks awesome and the face/skin great.
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Spit23
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Re: [WIP] yeti

Post by Spit23 » 30 Aug 2009, 17:12

hkurn wrote:Does anyone have a suggestion how to try out animations in the GIMP?
If you save you're image as .gif there's an option to save it as animation. Every layer stands for a frame.
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Re: [WIP] yeti

Post by John P » 30 Aug 2009, 17:25

That yeti looks very familiar....

What did you build your design from? Is the yeti is based on a sprite from another game?
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Re: [WIP] yeti

Post by hkurn » 30 Aug 2009, 19:21

Thanks for the comments! I'll definitely change the posture for the front view.
John P wrote:What did you build your design from?
I looked at these pictures before, to know what a real yeti looks like:

http://www.cryptomundo.com/wp-content/m ... n_yeti.jpg
http://static.flickr.com/1250/1352372890_48013cd6b8.jpg
http://www.cryptomundo.com/wp-content/disney_yeti.jpg
http://en.wikipedia.org/wiki/File:Yeti_ ... emeria.jpg

and I took the flurry as reference for how to paint fur.
other than that, it's all based on my brain I guess.
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Re: [WIP] yeti

Post by fate » 30 Aug 2009, 19:30

Hi,

Another yeti link: http://ilovetheyeti.blogspot.com/2008/0 ... -yeti.html

Note that this one includes a hint as to how produce a good sound effect for it. :-P

-- fate
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Re: [WIP] yeti

Post by hkurn » 30 Aug 2009, 22:10

This is my new posture for the front view. Will there be a problem due to the arms overlapping the player standing next to the yeti?
yeti-mockup-frontposture.png
yeti-mockup-frontposture.png (20.19 KiB) Viewed 3764 times
btw.. is it possible to use the first front posture for an 'inactive' yeti? and it only changes to the second posture when it sees a player?

another question: is it possible to animate standing monsters or do the monsters never stand still?
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Re: [WIP] yeti

Post by Jaxad0127 » 30 Aug 2009, 22:11

You can do idle animations.
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Re: [WIP] yeti

Post by hkurn » 31 Aug 2009, 01:34

ok... this is the aggressive mode front yeti. hmmm.. I just see that all the contrast/dark shadow in the legs' fur is gone.. I think I'll fix that. other than that, if nobody has sth to say I would say the front posture is finished. What do you think?
The attachment yeti-mockup2.png is no longer available
... with darker shadows:
yeti-mockup2.png
yeti-mockup2.png (151.32 KiB) Viewed 3697 times
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yeti-mockup2darkershadows.png
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Re: [WIP] yeti

Post by John P » 02 Sep 2009, 23:50

love the coloration and the hair, don't so much like either posture. I agree he is too stiff 'Frankenstein' looking. I can't tell if he is supposed to be standing at attention or if his hands are dipping behind him. From the front/aggresive stance it looks like he is sitting in an invisible chair. I mean, it seems as though I can imagine him at any perspective from 45 all the way to laying down. I don't know why and I don't have any helpful suggestions because I am not an artist at all, but this is what I see.

I would like to see this work get some footing though because I really like the face, hair, and bare feet.
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Re: [WIP] yeti

Post by hkurn » 04 Sep 2009, 20:07

(for front/aggressive stances: changed chest shading and hand outlines)

regarding lying on the floor: is this better/different?
for the legs: are the legs in the background (circled) better?

(what i intend is that the front/aggressive stance should be like the left stance, so bent knees and ellbows)
yeti-mockup3.png
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Re: [WIP] yeti

Post by bcs86 » 05 Sep 2009, 08:36

We view the game world from overhead. A flat standing pose might seem like the sprite is laying on the ground. It needs to look much more aggressive. Maybe this could help...
yeti-temp.png
(The above image attachment will disappear if I ever have to free up my attachment quota.)
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Crush
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Re: [WIP] yeti

Post by Crush » 05 Sep 2009, 10:14

The pose by bcs86 is really great. Exactly what I had in mind. Hkurn, do you think you could make it like that?
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Please do not send me any inquiries regarding player accounts on TMW.


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