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[WIP] Some SFX

Posted: 05 Jun 2009, 10:58
by feline monstrosity
I just checked out this page: http://wiki.themanaworld.org/index.php/SFX and made a few that were missing.

I've done attack sounds for the poison and fire skulls and a sound effect for cutting plants/herbs.

Re: [WIP] Some SFX

Posted: 05 Jun 2009, 11:16
by feline monstrosity
I created this whilst trying to make a swing ound for the sword, but I'm not sure if it sounds exactly like a swing.

Re: [WIP] Some SFX

Posted: 14 Jun 2009, 01:30
by Kage
fire attack sounds like someone is blowing into a mic

Re: [WIP] Some SFX

Posted: 16 Jun 2009, 21:24
by krazyjakee
plant hit is someone closing a pair of scissors. lol

Re: [WIP] Some SFX

Posted: 16 Jun 2009, 22:54
by dariunas
feline monstrosity wrote:I created this whilst trying to make a swing ound for the sword, but I'm not sure if it sounds exactly like a swing.
Poison FX is good. The swing sounds more like a connecting hit as there's a thud in it... (see attached pic) deleting this portion that's highlighted will take away the sense of impact that's currently present. I would also experiment with EQ to see what sounds best...?

The Fire Attack is a good capture and the right approach I think, depending on the graphical representation of the action. Might be good to create a pitch rise and fall in the middle of the file at the loud point? This gives it a bit more dynamic.

Re: [WIP] Some SFX

Posted: 22 Jun 2009, 08:15
by feline monstrosity
I'm very new at making sound effects, so I definitely need to work on my technique. :lol:

Re: [WIP] Some SFX

Posted: 22 Jun 2009, 10:02
by Rotonen
We're lacking a huge amount of sound effects in the game. Any work on them is very much appreciated.

Designing the usage of the effects is an another question, though. (A cluttered soundscape is a horrible experience to the players.)

Re: [WIP] Some SFX

Posted: 22 Jun 2009, 12:47
by dariunas
feline monstrosity wrote:I'm very new at making sound effects, so I definitely need to work on my technique. :lol:
Hey, it's a very good first attempt. My first attempts weren't great and I'm also relatively new, just started looking at this around the beginning of the year.

But I happen to have a wealth of good texts on hand on the subject which I've been delving into when I get the chance. For me, the trickiest part isn't making the sound, but deciding what the best type of sound is to accompany the action in question, you can take it so many different directions... :shock:

Re: [WIP] Some SFX

Posted: 22 Jun 2009, 15:28
by Rotonen
The sound documentaries included in the Lord of the Rings movies DVDs are an ear opening watch.

Re: [WIP] Some SFX

Posted: 22 Jun 2009, 17:09
by feline monstrosity
I read a few guides on the internet before making these. I'll try and check out those documentaries.

Re: [WIP] Some SFX

Posted: 22 Jun 2009, 23:50
by krazyjakee
I posted a patch on mantis with sfx on it, ready to go, can someone implement before its outdated.

http://mantis.themanaworld.org/view.php?id=732

Re: [WIP] Some SFX

Posted: 23 Jun 2009, 03:41
by Jaxad0127
There seems to be a problem with that patch. First off, it's missing your email. Second, we do prefer real names, though we won't force it. Third, we've had problems applying it.

Can you add your email and remake the patch?

Re: [WIP] Some SFX

Posted: 25 Jun 2009, 17:32
by krazyjakee
tell me how to fix it as the patching process is a little over-complicated.

Re: [WIP] Some SFX

Posted: 25 Jun 2009, 18:01
by Jaxad0127
krazyjakee wrote:well it was nice hanging round for a while. If the contribution process is this over-complicated then i'm afraid i just can't be bothered. I'm a sound engineer, not a programmer, thanks. bye all!
All we need is your email.

Re: [WIP] Some SFX

Posted: 25 Jun 2009, 21:13
by Turmfalke
git config --global user.email your@email