My ideas to improve the game!
Posted: 25 Jul 2011, 19:12
Skills: I think focusing leaves alot to be desired. Here is a way to improve it: Make it so more than 1 skill can be focused on! By doing so it splits the effects but allows skills obtained to be used rather than lay dorment. Also make Resist Poison a passive skill that does not require focusing to work. Brawling can also improve by increasing weapon damage as well as unarmed damage if it does not already do so. As said in a previous thread Warriors do indeed lack useful skills. While Speed is a good one, there is no skill to improve a Warrior's performance unless they fight bare handed, and since that cannot do better than using a weapon, well 'nuff said.
More spawns: 2 enemies really need new spawns: Red Slimes and Terranites. Allow me to explain:
Red Slimes - This monster is overly hunted in the mines north of Humscald and for good reason: It is the ONLY map where no stronger monsters mix into their spawn points! Since Red Slimes are overly sought out for both profitable loot and Rubies there is much to be desired, especially since there is only 2 spots in that whole mine where they spawn alone!
Terranites - Say what you want but PvP DOES have an abuse: Terranite Cave is the only map these monsters spawn in and for that reason PKers like Amos use them as PK bait. GMs might think this is legit but it is also unfair to those who wish to get the unique loot they drop. Since PvP is scarce i doubt actions will be taken to safeguard players who wish to simply PvE there so i think a non-PvP map for Terranites is not too much to ask.
Dueling: My above mentioned suggestion regarding Terranites would basically kill PvP as i am fully aware PvP is indeed scarce so i propose adding a dueling feature where all maps outside of Towns are PvP areas for those who enable dueling. This will not effect the current maps that are always PvP of course but it should increase PvP, especially since the majority of the player base spends their time either in Humscald or north of it.
Filtered names: I have seen a few names in-game that are quite inappropriate. I think measures should be taken to block such names. After all, i find it highly irregular that a game set rules against in-game begging but not inappropriate names
Weapon Attack Speed stats: I want to take the opportunity to thank whoever added M. Attack effect display to armor: it was a huge help! Now if it is not too much trouble perhaps weapons can display their attack speed statistics as well? This would actually help those who do not use ManaPlus alot more than those who do since as far as i know you can only see the Attack Delay stat with ManaPlus!
More Charms: Four-Leaf Clover is far too rare for being the only charm in the game! I think there should either be more charms or Clovers should loot more often. Wiki says the odds are 0.05% chance but there are some who believe it is a 0.005% chance! I say no matter which one is true it is still too rare! I know Clover Patches are simple enough to wipe out but the fact is they spawn too far and few to hardly ever drop a Four-Leaf Clover! As a result i do not think anyone in the game would even know it existed if not for wiki or those lucky players who ACTUALLY got one! I am not asking for a substantial increase but even a slight increase would be most appreciated, even if it is made to be a 0.1% chance!
Spell Ideas: I do not know exactly what method is used to come up with incantations so all i can suggest are the effects.
Powerups - Betsanc and Asorm raise Defense and Magic Defense but there could also be a spell to raise Attack Power, a spell to raise Movement Speed, and a spell to lower Attack Delay. 2 of these could help Warriors out tons!
Teleportation - Hitchhiker Towels are nice but not everyone has one. Spells that can warp the caster to Tulimshar, Humscald, and Nivalis would be nice. Also a spell that enables you to return to a chosen spot on a chosen map as well as set that spot would be nice.
If i come up with anymore ideas and/or suggestions i will post them but for now this is all i can think of. Thanks!
More spawns: 2 enemies really need new spawns: Red Slimes and Terranites. Allow me to explain:
Red Slimes - This monster is overly hunted in the mines north of Humscald and for good reason: It is the ONLY map where no stronger monsters mix into their spawn points! Since Red Slimes are overly sought out for both profitable loot and Rubies there is much to be desired, especially since there is only 2 spots in that whole mine where they spawn alone!
Terranites - Say what you want but PvP DOES have an abuse: Terranite Cave is the only map these monsters spawn in and for that reason PKers like Amos use them as PK bait. GMs might think this is legit but it is also unfair to those who wish to get the unique loot they drop. Since PvP is scarce i doubt actions will be taken to safeguard players who wish to simply PvE there so i think a non-PvP map for Terranites is not too much to ask.
Dueling: My above mentioned suggestion regarding Terranites would basically kill PvP as i am fully aware PvP is indeed scarce so i propose adding a dueling feature where all maps outside of Towns are PvP areas for those who enable dueling. This will not effect the current maps that are always PvP of course but it should increase PvP, especially since the majority of the player base spends their time either in Humscald or north of it.
Filtered names: I have seen a few names in-game that are quite inappropriate. I think measures should be taken to block such names. After all, i find it highly irregular that a game set rules against in-game begging but not inappropriate names
Weapon Attack Speed stats: I want to take the opportunity to thank whoever added M. Attack effect display to armor: it was a huge help! Now if it is not too much trouble perhaps weapons can display their attack speed statistics as well? This would actually help those who do not use ManaPlus alot more than those who do since as far as i know you can only see the Attack Delay stat with ManaPlus!
More Charms: Four-Leaf Clover is far too rare for being the only charm in the game! I think there should either be more charms or Clovers should loot more often. Wiki says the odds are 0.05% chance but there are some who believe it is a 0.005% chance! I say no matter which one is true it is still too rare! I know Clover Patches are simple enough to wipe out but the fact is they spawn too far and few to hardly ever drop a Four-Leaf Clover! As a result i do not think anyone in the game would even know it existed if not for wiki or those lucky players who ACTUALLY got one! I am not asking for a substantial increase but even a slight increase would be most appreciated, even if it is made to be a 0.1% chance!
Spell Ideas: I do not know exactly what method is used to come up with incantations so all i can suggest are the effects.
Powerups - Betsanc and Asorm raise Defense and Magic Defense but there could also be a spell to raise Attack Power, a spell to raise Movement Speed, and a spell to lower Attack Delay. 2 of these could help Warriors out tons!
Teleportation - Hitchhiker Towels are nice but not everyone has one. Spells that can warp the caster to Tulimshar, Humscald, and Nivalis would be nice. Also a spell that enables you to return to a chosen spot on a chosen map as well as set that spot would be nice.
If i come up with anymore ideas and/or suggestions i will post them but for now this is all i can think of. Thanks!