My ideas to improve the game!

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Joe777
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My ideas to improve the game!

Post by Joe777 » Mon Jul 25, 2011 8:12 pm

Skills: I think focusing leaves alot to be desired. Here is a way to improve it: Make it so more than 1 skill can be focused on! By doing so it splits the effects but allows skills obtained to be used rather than lay dorment. Also make Resist Poison a passive skill that does not require focusing to work. Brawling can also improve by increasing weapon damage as well as unarmed damage if it does not already do so. As said in a previous thread Warriors do indeed lack useful skills. While Speed is a good one, there is no skill to improve a Warrior's performance unless they fight bare handed, and since that cannot do better than using a weapon, well 'nuff said.

More spawns: 2 enemies really need new spawns: Red Slimes and Terranites. Allow me to explain:
Red Slimes - This monster is overly hunted in the mines north of Humscald and for good reason: It is the ONLY map where no stronger monsters mix into their spawn points! Since Red Slimes are overly sought out for both profitable loot and Rubies there is much to be desired, especially since there is only 2 spots in that whole mine where they spawn alone!
Terranites - Say what you want but PvP DOES have an abuse: Terranite Cave is the only map these monsters spawn in and for that reason PKers like Amos use them as PK bait. GMs might think this is legit but it is also unfair to those who wish to get the unique loot they drop. Since PvP is scarce i doubt actions will be taken to safeguard players who wish to simply PvE there so i think a non-PvP map for Terranites is not too much to ask.

Dueling: My above mentioned suggestion regarding Terranites would basically kill PvP as i am fully aware PvP is indeed scarce so i propose adding a dueling feature where all maps outside of Towns are PvP areas for those who enable dueling. This will not effect the current maps that are always PvP of course but it should increase PvP, especially since the majority of the player base spends their time either in Humscald or north of it.

Filtered names: I have seen a few names in-game that are quite inappropriate. I think measures should be taken to block such names. After all, i find it highly irregular that a game set rules against in-game begging but not inappropriate names :shock:

Weapon Attack Speed stats: I want to take the opportunity to thank whoever added M. Attack effect display to armor: it was a huge help! Now if it is not too much trouble perhaps weapons can display their attack speed statistics as well? This would actually help those who do not use ManaPlus alot more than those who do since as far as i know you can only see the Attack Delay stat with ManaPlus!

More Charms: Four-Leaf Clover is far too rare for being the only charm in the game! I think there should either be more charms or Clovers should loot more often. Wiki says the odds are 0.05% chance but there are some who believe it is a 0.005% chance! I say no matter which one is true it is still too rare! I know Clover Patches are simple enough to wipe out but the fact is they spawn too far and few to hardly ever drop a Four-Leaf Clover! As a result i do not think anyone in the game would even know it existed if not for wiki or those lucky players who ACTUALLY got one! I am not asking for a substantial increase but even a slight increase would be most appreciated, even if it is made to be a 0.1% chance!

Spell Ideas: I do not know exactly what method is used to come up with incantations so all i can suggest are the effects.
Powerups - Betsanc and Asorm raise Defense and Magic Defense but there could also be a spell to raise Attack Power, a spell to raise Movement Speed, and a spell to lower Attack Delay. 2 of these could help Warriors out tons!
Teleportation - Hitchhiker Towels are nice but not everyone has one. Spells that can warp the caster to Tulimshar, Humscald, and Nivalis would be nice. Also a spell that enables you to return to a chosen spot on a chosen map as well as set that spot would be nice.


If i come up with anymore ideas and/or suggestions i will post them but for now this is all i can think of. Thanks!
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Re: My ideas to improve the game!

Post by enchilado » Tue Jul 26, 2011 6:23 am

Joe777 wrote:Skills: I think focusing leaves alot to be desired. Here is a way to improve it: Make it so more than 1 skill can be focused on! By doing so it splits the effects but allows skills obtained to be used rather than lay dorment. Also make Resist Poison a passive skill that does not require focusing to work. Brawling can also improve by increasing weapon damage as well as unarmed damage if it does not already do so. As said in a previous thread Warriors do indeed lack useful skills. While Speed is a good one, there is no skill to improve a Warrior's performance unless they fight bare handed, and since that cannot do better than using a weapon, well 'nuff said.
I believe the Focus skill will eventually have higher levels that allow for focusing on multiple skills, but this will not happened until there is a greater selection of skills to choose from.

Why do you suggest making Resist Poison passive?

The Brawling skill is about just that, brawling. It's meant to provide feasibility for unarmed combat, I think, although it's still more effective to fight with a weapon. Maybe when weapon breakage is introduced there will be an advantage to not using one.
Joe777 wrote:More spawns: 2 enemies really need new spawns: Red Slimes and Terranites. Allow me to explain:
Red Slimes - This monster is overly hunted in the mines north of Humscald and for good reason: It is the ONLY map where no stronger monsters mix into their spawn points! Since Red Slimes are overly sought out for both profitable loot and Rubies there is much to be desired, especially since there is only 2 spots in that whole mine where they spawn alone!
Terranites - Say what you want but PvP DOES have an abuse: Terranite Cave is the only map these monsters spawn in and for that reason PKers like Amos use them as PK bait. GMs might think this is legit but it is also unfair to those who wish to get the unique loot they drop. Since PvP is scarce i doubt actions will be taken to safeguard players who wish to simply PvE there so i think a non-PvP map for Terranites is not too much to ask.
If there are enough Red Slimes that they're still one of the best methods of making money, I don't think we need any more.

PvP in the Terranite cave can be very frustrating. I wouldn't be opposed to a non-PvP cave with Terranites, although it would need some downsides - being a long way away, having few Terranites, having many strong, aggressive monsters. Wombat would make the final decision on this, however.
Joe777 wrote:Dueling: My above mentioned suggestion regarding Terranites would basically kill PvP as i am fully aware PvP is indeed scarce so i propose adding a dueling feature where all maps outside of Towns are PvP areas for those who enable dueling. This will not effect the current maps that are always PvP of course but it should increase PvP, especially since the majority of the player base spends their time either in Humscald or north of it.
Being able to duel with players without affecting others would be a nice feature, but possibly difficult to implement. It'd be easily possible to allow players to make themselves killable by others, but it wouldn't be much fun if you just kept getting killed by people you couldn't attack back.
Joe777 wrote:Filtered names: I have seen a few names in-game that are quite inappropriate. I think measures should be taken to block such names. After all, i find it highly irregular that a game set rules against in-game begging but not inappropriate names :shock:
It's not against the rules to swear or discuss possibly offensive topics, although the GMs might choose to take action against that if it was done deliberately to offend. As far as offensive names go, I seem to recall cases of players being forced to have their levels and items transferred to a new, more family-friendly character, but I'm not sure if this is how the GMs usually respond.
Joe777 wrote:Weapon Attack Speed stats: I want to take the opportunity to thank whoever added M. Attack effect display to armor: it was a huge help! Now if it is not too much trouble perhaps weapons can display their attack speed statistics as well? This would actually help those who do not use ManaPlus alot more than those who do since as far as i know you can only see the Attack Delay stat with ManaPlus!
That would be a client feature. I'm not sure how you should contact the Mana developers to suggest it, although some of them might read this thread anyway.
Joe777 wrote:More Charms: Four-Leaf Clover is far too rare for being the only charm in the game! I think there should either be more charms or Clovers should loot more often. Wiki says the odds are 0.05% chance but there are some who believe it is a 0.005% chance! I say no matter which one is true it is still too rare! I know Clover Patches are simple enough to wipe out but the fact is they spawn too far and few to hardly ever drop a Four-Leaf Clover! As a result i do not think anyone in the game would even know it existed if not for wiki or those lucky players who ACTUALLY got one! I am not asking for a substantial increase but even a slight increase would be most appreciated, even if it is made to be a 0.1% chance!
The droprate of clovers is 0.05%, and should in my opinion remain so. New, more common charms is a fine idea, but someone would need to do the work. I'll consider adding a charm reward for one of the lumber camp quests, but I don't know when I'll get back to that project.
Joe777 wrote:Spell Ideas: I do not know exactly what method is used to come up with incantations so all i can suggest are the effects.
Powerups - Betsanc and Asorm raise Defense and Magic Defense but there could also be a spell to raise Attack Power, a spell to raise Movement Speed, and a spell to lower Attack Delay. 2 of these could help Warriors out tons!
Teleportation - Hitchhiker Towels are nice but not everyone has one. Spells that can warp the caster to Tulimshar, Humscald, and Nivalis would be nice. Also a spell that enables you to return to a chosen spot on a chosen map as well as set that spot would be nice.
I don't think Magic level 3 is currently being developed, but when it is there will hopefully be some interesting spells like these added.
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Re: My ideas to improve the game!

Post by Joe777 » Tue Jul 26, 2011 4:43 pm

poison_ivy wrote:Why do you suggest making Resist Poison passive?
It just seems pointless to focus on a skill that resists a status that can wear off. As a result i doubt anyone ever focuses on Resist Poison making it currently a pointless skill.
poison_ivy wrote:Maybe when weapon breakage is introduced there will be an advantage to not using one.
There will be a repair system to counter this right? Otherwise we will be doomed to using Daggers and Short Bows for weapons until better weapons are droppable or buyable...
poison_ivy wrote:If there are enough Red Slimes that they're still one of the best methods of making money, I don't think we need any more.
The problem here is that the best place to loot Red Slimes as a money maker is so crowded its a kill-steal-fest just to get something! I do not think the mine north of Humscald is ever abandoned even for a second because of the Red Slimes! Even the high levels hunt them there when they could hunt the ones mixed with stronger monsters that lower levels have trouble with because the group of slimes in the mine are better for looting.
poison_ivy wrote:Being able to duel with players without affecting others would be a nice feature, but possibly difficult to implement. It'd be easily possible to allow players to make themselves killable by others, but it wouldn't be much fun if you just kept getting killed by people you couldn't attack back.
If a player enables dueling it means they can PvP in any map outside towns just like they could in Terranite Cave. If they do not enable dueling however they cannot PvP anywhere except Terranite Cave, that basement in Tulimshar, and anywhere else that currently has PvP enabled which means no one can be killed by someone that cannot be killed.
poison_ivy wrote:It's not against the rules to swear or discuss possibly offensive topics, although the GMs might choose to take action against that if it was done deliberately to offend. As far as offensive names go, I seem to recall cases of players being forced to have their levels and items transferred to a new, more family-friendly character, but I'm not sure if this is how the GMs usually respond.
I just believe players can choose more game-appropriate names than buttsmex, porno, or anything involving sexual parts. I will never understand why GAMERS would use such names.
poison_ivy wrote:The droprate of clovers is 0.05%, and should in my opinion remain so. New, more common charms is a fine idea, but someone would need to do the work. I'll consider adding a charm reward for one of the lumber camp quests, but I don't know when I'll get back to that project.
Can we at least get a map with less widespread clover patch spawns then? :mrgreen:


I also have another suggestion: Make all chars on one account be in the same party if one of the chars on the account joins one :mrgreen:
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Re: My ideas to improve the game!

Post by Alige » Tue Jul 26, 2011 9:21 pm

Joe777 wrote:
poison_ivy wrote:Why do you suggest making Resist Poison passive?
It just seems pointless to focus on a skill that resists a status that can wear off. As a result i doubt anyone ever focuses on Resist Poison making it currently a pointless skill.
The poison skill will have an important use in the Poisonous Mine, under Thermin area. Without it, you are likely to die in few seconds. :twisted:

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Re: My ideas to improve the game!

Post by Joe777 » Tue Aug 02, 2011 5:21 am

Another spell idea if this is not already in the works: An Astral Spell to summon Snakes using a Root and Snake Skin!

Another way the game could improve: Make Luck effect drop ratios for the monsters that player gains loot from! Players would find items more often with high Luck that way, making the process less painstaking and giving Luck more purpose. Sure dodging critical hits is worthwhile but that only truly applies to Warriors because Archers and Mages can fight without even being near monsters.
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