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signs

Posted: 24 Mar 2006, 00:51
by yosuhara
i think signs should be readable either by left-clicking or right-clicking with new option: read or examine (providing that signs wil contain some text) :)

Posted: 24 Mar 2006, 01:15
by knivey
hells yeah, but we probably have to wait for the new server or something

Posted: 24 Mar 2006, 20:46
by Rotonen
Well we could just do signs as npc. No one would really know the difference.

Posted: 25 Mar 2006, 02:20
by yosuhara
Rotonen wrote:Well we could just do signs as npc. No one would really know the difference.
yeah, simply and effective ;)

Posted: 26 Mar 2006, 04:51
by haggard
yea i actually tried reading one of the signs my first time playing...i mean come on its a sign it may say something important. but then again im a FF freak and im used to exploring every little detail of the game

Posted: 26 Mar 2006, 19:15
by yosuhara
haggard wrote:yea i actually tried reading one of the signs my first time playing...i mean come on its a sign it may say something important. but then again im a FF freak and im used to exploring every little detail of the game
details, these things make game interesting and worth exploring

Posted: 26 Mar 2006, 20:31
by Modanung
And details are things you add when the first layer of paint is on the canvas. What we have now is mostly a sketch in development.

Posted: 26 Mar 2006, 21:48
by yosuhara
Modanung wrote:And details are things you add when the first layer of paint is on the canvas. What we have now is mostly a sketch in development.
but nice one ;)