Learning by doing
Posted: 14 Feb 2005, 17:41
Hi Folks!
I don't like the currently implemented system of distributing points on the different attributes when gaining a level. Wouldn't it be much more realistic and dynamic to get better by performing actions that require appropriate attributes? I think about every item would have a list of usages, which require attributes by its user (on the basis on those attributes the success of the particular action is calculated) i.e.: you could throw a dagger, or you could stab someone with it, every usage has its own requirements.
Everytime an action uses its performers attributes, they will get better with the time.
Furthermore I think about how it would like to implement "talent-points" which indicate how fast a player can learn things related to a special attribute.
I don't like the currently implemented system of distributing points on the different attributes when gaining a level. Wouldn't it be much more realistic and dynamic to get better by performing actions that require appropriate attributes? I think about every item would have a list of usages, which require attributes by its user (on the basis on those attributes the success of the particular action is calculated) i.e.: you could throw a dagger, or you could stab someone with it, every usage has its own requirements.
Everytime an action uses its performers attributes, they will get better with the time.
Furthermore I think about how it would like to implement "talent-points" which indicate how fast a player can learn things related to a special attribute.