Learning by doing

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
Post Reply
Argh
Peon
Peon
Posts: 29
Joined: Tue Feb 08, 2005 4:11 pm
Location: Germany, near Berlin
Contact:

Learning by doing

Post by Argh » Mon Feb 14, 2005 6:41 pm

Hi Folks!

I don't like the currently implemented system of distributing points on the different attributes when gaining a level. Wouldn't it be much more realistic and dynamic to get better by performing actions that require appropriate attributes? I think about every item would have a list of usages, which require attributes by its user (on the basis on those attributes the success of the particular action is calculated) i.e.: you could throw a dagger, or you could stab someone with it, every usage has its own requirements.
Everytime an action uses its performers attributes, they will get better with the time.
Furthermore I think about how it would like to implement "talent-points" which indicate how fast a player can learn things related to a special attribute.
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: Sun Dec 05, 2004 9:01 pm
Location: Germany
Contact:

Post by maci » Mon Feb 14, 2005 9:48 pm

hmmmmmmmmmmmmmmmm

YEAH .. really great idea . i like it
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Talaroc
Novice
Novice
Posts: 429
Joined: Thu Feb 10, 2005 5:23 am
Location: The Frozen North
Contact:

Post by Talaroc » Mon Feb 14, 2005 11:30 pm

I really like it too. Taylor characters to their players' specific styles of play. I've thought about similar stuff before, but never that fleshed-out. Especially the talent points idea; I really like that one.
User avatar
Kyokai
Novice
Novice
Posts: 323
Joined: Tue Feb 15, 2005 3:55 am
Location: USA, North Carolina
Contact:

Post by Kyokai » Tue Feb 15, 2005 7:20 am

It's got promise. Especially since the original SoM did it, I think individual weapon skills are good. We should try to make as many stats as we can, since we are working with a computer game and not pen and paper. This is the main gap between pen and paper and realism, that you can't get enough stats to accurately express real life because they take too long to calculate.

On the other hand, that gets ridiculous in some ways. (How many uses are there for a potion? Only one is going to be really important to the player, and a "Drinking Potions" skill seems sort of... well...)
Post Reply