Some armor splits?
Posted: 06 Aug 2008, 22:37
IMHO, we should have armor that lowers your dex, agility, or str based on what it is.
I mean logically heavy armor would weigh down your attacks and would make you slower, so I think if people want higher def, they should make some concessions to make the game fair. For example: Infantry helms should give no stat changes. However, Knight helms should give -2 dex or something because the Infantry helm has a much better line of sight than the Knight helm due to no visor. Also, I think that anything above lightweight armor ( anything greater than chainmail) should lower agility and dex because it is much heavier and would be difficult to move around in it, much less get an accurate, fast hit.
I mean logically heavy armor would weigh down your attacks and would make you slower, so I think if people want higher def, they should make some concessions to make the game fair. For example: Infantry helms should give no stat changes. However, Knight helms should give -2 dex or something because the Infantry helm has a much better line of sight than the Knight helm due to no visor. Also, I think that anything above lightweight armor ( anything greater than chainmail) should lower agility and dex because it is much heavier and would be difficult to move around in it, much less get an accurate, fast hit.