Female hair style
- Superkoop
- Warrior
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Re: Female hair style
No offense littlepinksprite, but you have been resurrecting some pretty dead threads...and not really adding anything to them...and attempting to hijack this one (not like there is anything to hijack in a dead thread though)...=\
In game I am Xaru
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On forums I am Superkoop
IRL I am John
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Re: Female hair style
Which one is better? What can I change?
This hairstyle idea is to much beauty to be dropped! ^^
Edit : Do I am late? :3
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Female hair style
Hi Reidy
I guess we'd need ingame example to properly get the outline effect.
Plus, it seems recolorable, right?
Best regards.
I guess we'd need ingame example to properly get the outline effect.
As long as you're providing something new I, for myself, wouldn't be too hard.Edit : Do I am late? :3
Plus, it seems recolorable, right?
Best regards.
Re: Female hair style
Morning papagateauxHi Reidy
I guess we'd need ingame example to properly get the outline effect.
Of course it is! I already use it for my project and in bloody red its just wonderful ...Plus, it seems recolorable, right?
(may size is ... to big? i though that x4 will be good to show detail u.u)
Edit (again) : Used this color because it's a perfect one to show detail
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Female hair style
Here the back hair longer, now it cover the neck
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Female hair style
To art leads:
Is this ready to mark as [FND]? Can we get the appropriate xml files so this can be marked [RC] or does this require more work?
Is this ready to mark as [FND]? Can we get the appropriate xml files so this can be marked [RC] or does this require more work?
Current character is "Abolish".
Re: Female hair style
You don't got the sprite and I didn't get my feedback.Wombat wrote:To art leads:
Is this ready to mark as [FND]? Can we get the appropriate xml files so this can be marked [RC] or does this require more work?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Female hair style
Hi,
I'm quite fine with the tousled layers north frame
How does it look in, let's say, blond, brown, and re(i)d in game?
Best regards Mama Gâteaux
I'm quite fine with the tousled layers north frame
How does it look in, let's say, blond, brown, and re(i)d in game?
Best regards Mama Gâteaux
Re: Female hair style
Here you go
Like you said me 're(i)d' haircolor, i putted my own... :3 bloodier than in tmw.."Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
- yourmistakes
- Knight
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Re: Female hair style
i think it looks good. would be nice to see it in game.
Re: Female hair style
I like it, a new female hair style would be great in game.
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Re: Female hair style
I like it too.
For it to be really up to snuff with the current hairstyles we already have, i think it would take some minor fixes : a bit more contrast maybe, slightly darker outlines, the shading could also probably be improved a bit, and some more anti-aliasing on a couple of frames, maybe less dithering on a couple of others... I'll give it a try if Reid is not willing / able to do it. The "fixed" version will be marked as finished if better than the current one, else the current one will do.
On a technical side : the xml to go with that should be easy to make, however it will take some more work the get the new haircut in game, like finding it a name, updating the barbers' script and i don't know what else. Will this be taken care of too?
For it to be really up to snuff with the current hairstyles we already have, i think it would take some minor fixes : a bit more contrast maybe, slightly darker outlines, the shading could also probably be improved a bit, and some more anti-aliasing on a couple of frames, maybe less dithering on a couple of others... I'll give it a try if Reid is not willing / able to do it. The "fixed" version will be marked as finished if better than the current one, else the current one will do.
On a technical side : the xml to go with that should be easy to make, however it will take some more work the get the new haircut in game, like finding it a name, updating the barbers' script and i don't know what else. Will this be taken care of too?
Re: Female hair style
here you are the old one without what you said. and the new with the change what you asked.For it to be really up to snuff with the current hairstyles we already have, i think it would take some minor fixes : a bit more contrast maybe, slightly darker outlines, the shading could also probably be improved a bit, and some more anti-aliasing on a couple of frames, maybe less dithering on a couple of others... I'll give it a try if Reid is not willing / able to do it. The "fixed" version will be marked as finished if better than the current one, else the current one will do.
This is an other thing, and its done in 1minute.On a technical side : the xml to go with that should be easy to make, however it will take some more work the get the new haircut in game, like finding it a name, updating the barbers' script and i don't know what else. Will this be taken care of too?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Female hair style
Here is more what i had in mind. What do you think?
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Re: Female hair style
Sorry arikel.. for this its without me.arikel wrote:Here is more what i had in mind. What do you think?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect