[TEST] Auto-generated Warps, Mobs & Savepoints
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
Hello i have probleme for test savepoint i dont have GM or Dev level then i cant die !! monsters are too low level and i cant use @die look like old test serveur!
So plz do something or we cant test savepoints
Thanks for all your time you spend to creat a beautifull game
So plz do something or we cant test savepoints
Thanks for all your time you spend to creat a beautifull game
Map Bug 001-2-31
Broken warps I have found:
001-2-36; warp name: "To waiting room"; 37, 29; it's the map with FightNPCName (maybe should fix the name too)
001-2-32; warp name: "To hall"; 27, 33; it's the map with Serena
001-2-36; warp name: "To waiting room"; 37, 29; it's the map with FightNPCName (maybe should fix the name too)
001-2-32; warp name: "To hall"; 27, 33; it's the map with Serena
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Re: [TEST] Auto-generated Warps, Mobs & Savepoints
001-2-19, the warp on the center of the map is offsetted by 1.
For WildX's report, one is a warp on height lvl 5...
We should change the .tmx to put height lvl 3, and maybe offset the warp from one tile to the left.
Also, if we limit our mapping guidelines to use -/+ 1 height level on the whole stair instead of stair tiles, we should be able to limit the max height to 3.
For WildX's report, one is a warp on height lvl 5...
We should change the .tmx to put height lvl 3, and maybe offset the warp from one tile to the left.
Also, if we limit our mapping guidelines to use -/+ 1 height level on the whole stair instead of stair tiles, we should be able to limit the max height to 3.
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Re: [TEST] Auto-generated Warps, Mobs & Savepoints
Test server now has the height adjusted warps. Please post on this thread if warps are still broken.
DO NOT USE BETA UPDATES WITH THE TEST SERVER
This breaks things as the test server makes it's own updates.
DO NOT USE BETA UPDATES WITH THE TEST SERVER
This breaks things as the test server makes it's own updates.
The secret to getting all the important stuff done is doing nothing.
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
I did a complete test of every maps, with a new char:
Peter's quest warp from 001-2-22 to 001-2-23 is made through a script, the warp shouldn't be generated there.
Same thing for 001-2-23 to 001-2-22.
Warp from 000-2-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-2-3
Warp from 000-2-3 to 000-2-0 is not working.
Warp from 000-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-1 (the script is made by hand, beware!).
Warp from 001-2-29 to 001-2-30 is missing, should I make the commit that fixes the height? I thought you did.
Particle animations are missing for 001-2-32 to 001-2-35 (the script is made by hand, beware!).
Warp (and its particle animation) is missing from 001-2-33 and 001-1.
Peter's quest warp from 001-2-22 to 001-2-23 is made through a script, the warp shouldn't be generated there.
Same thing for 001-2-23 to 001-2-22.
Warp from 000-2-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-2-3
Warp from 000-2-3 to 000-2-0 is not working.
Warp from 000-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-1 (the script is made by hand, beware!).
Warp from 001-2-29 to 001-2-30 is missing, should I make the commit that fixes the height? I thought you did.
Particle animations are missing for 001-2-32 to 001-2-35 (the script is made by hand, beware!).
Warp (and its particle animation) is missing from 001-2-33 and 001-1.
"Time is an illusion. Lunchtime doubly so."
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Re: [TEST] Auto-generated Warps, Mobs & Savepoints
ok, I think I got them all now.
The secret to getting all the important stuff done is doing nothing.
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
Warp from 001-2-22 to 001-2-23 misses some particles, you removed the warp but you also removed the particle!
Warp from 001-2-23 to 001-2-22 warps on the wall on 001-2-23 (same map).
Warp from 000-2-1 to 000-2-2 lacks particles too.
Warp from 000-2-0 to 000-1 lacks particles.
Need to add a collision on 001-2-29 37,25 and to remove one at 37,23 as you removed the height (but the warp is working).
Particles are still missing for the warp on 001-2-32 to 001-2-35.
Warp from 001-2-23 to 001-2-22 warps on the wall on 001-2-23 (same map).
Warp from 000-2-1 to 000-2-2 lacks particles too.
Warp from 000-2-0 to 000-1 lacks particles.
Need to add a collision on 001-2-29 37,25 and to remove one at 37,23 as you removed the height (but the warp is working).
Particles are still missing for the warp on 001-2-32 to 001-2-35.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
- wushin
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- Posts: 1759
- Joined: 18 Dec 2012, 05:56
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Re: [TEST] Auto-generated Warps, Mobs & Savepoints
ok, for reals fixed.
The secret to getting all the important stuff done is doing nothing.
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
I'm out of complains, you're not fun wushin...
Merged!
Merged!
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
Reid wrote:Warp from 001-2-22 to 001-2-23 misses some particles, you removed the warp but you also removed the particle!
Warp from 001-2-23 to 001-2-22 warps on the wall on 001-2-23 (same map).
Warp from 000-2-1 to 000-2-2 lacks particles too.
Warp from 000-2-0 to 000-1 lacks particles.
Need to add a collision on 001-2-29 37,25 and to remove one at 37,23 as you removed the height (but the warp is working).
Particles are still missing for the warp on 001-2-32 to 001-2-35.
Thanks to Reid ! i found big parth of this too 2days ago but i dident found time to post themReid wrote:I did a complete test of every maps, with a new char:
Peter's quest warp from 001-2-22 to 001-2-23 is made through a script, the warp shouldn't be generated there.
Same thing for 001-2-23 to 001-2-22.
Warp from 000-2-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-2-3
Warp from 000-2-3 to 000-2-0 is not working.
Warp from 000-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-1 (the script is made by hand, beware!).
Warp from 001-2-29 to 001-2-30 is missing, should I make the commit that fixes the height? I thought you did.
Particle animations are missing for 001-2-32 to 001-2-35 (the script is made by hand, beware!).
Warp (and its particle animation) is missing from 001-2-33 and 001-1.
Well i found other bugs:
Did npc Note its here ?
Re: [TEST] Auto-generated Warps, Mobs & Savepoints
This warp teleport me on table
maybe you should move it ?
maybe you should move it ?
- wushin
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Re: [TEST] Auto-generated Warps, Mobs & Savepoints
Patched on the test server.
The secret to getting all the important stuff done is doing nothing.