Aeuda wrote: ↑24 Jul 2020, 03:40
my 2 cents is that rEvolt should be as close to legacy as is reasonable. 2 cents won't even buy you candy most places nowadays though. . .
There are also Evol elements to consider. We've been trying to go with a "best of both" approach. Evol was designed to be a little harder than TMW in terms of certain mechanics like health regen or even walking speed and map size. It's a slower paced levelling experience. I know slower can immediately sound like "boring", but that's not necessarily the case. Healing items become more meaningful, every new piece of gear becomes very important. That way all rewards actually feel rewarding. At low levels in TMW you'll get a pair of gloves from a slime, equip it, not much changes, you move on. At higher levels you go from a mediocre bow to an ungodly weapon of mass destruction (Banshee) in one single increment.
In short, the mechanics in TMW could see some improvement. What IMO should stay similar is the environments of the places we know from TMW, old NPCs we love and everything that gives people that precious nostalgia factor.