We are staying with Godot4 beta13 for now.
Beta14 and beta15 changed some stuff with the animation process that are not yet documented and that break most of our animation system.
This also mean that we can't add new monsters for now, although, the monster listing is still in progress design-wise and a first list will be shown when it's ready!
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
LawnCable made the necessary fixes to upgrade to Godot4 stable version and I finished the basic network integration, some player actions and interactions are still missing but we may soon be able to host a temp server to stress and test it altogether!
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Time for some testing, I will set up a temp server in the next days and then we should be good to release this milestone!
gathering.png (29.15 KiB) Viewed 3070 times
Some names present on this screenshot may look like somebody you know, but don't worry it was just me launching 8 clients Next time we will do the same one with you all!
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
We are entering a freeze on this milestone to prepare for the milestone release, all non-mandatory tasks will be merged into the 5th milestone .
More info here: viewtopic.php?p=164832#p164832
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect