Playtesting results so far
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Playtesting results so far
I played TMW before but basically stopped after finishing Candor island at level 14 and went to ML. Now I am back here, mainly to compare it to ML.
So prepare for a lot of stuff I think can be improved.
- There is no guidance for the player after they leave Candor. No "main quest" or anything (ML is better in this specific point), it is up to the player to try and find a way forward, which makes it easy to get lost, especially when you take month long breaks. Most of us, including myself, are adults with a job who just dont get a chance to play sometimes and are forced to take a break and then eventually forget all about the game.
- The most central building in Hurnscald, containing the bank, general store etc is the only one without a sign. I always forget where the bank is because of this.
- The Hurnscald miners want you to become stronger but there is no system message indicating what the required level is. A bunch of quests do it this way.
- The quest should be marked regardless so you do not forget about it. It should say something like "I need to reach level 25 first."
- The Imec stinger daily (and other dailies) are not marked as such and this specific one is absolutely inferior to just killing literally 4 maggots. I propose that the first time you finish a daily quest you should get a slightly better reward. Perhaps even at milestones (25 completions, 50.. etc)
- Daily Points are not explained. So I was confused when I was "exhausted" and could not make more money with acorns.
- The fetch quest for the shop near the hotel was a bit chaotic and not very rewarding. "Go and fetch this permit and bring it to someone entirely else I did not mention."
- Squirrel pelts are unused and therefore only good for selling, yet their description says they could be made into clothing.
- Dark magic is inferior to astral magic. It needs some more spells astral magic provides in order to become a viable alternative. I am all for more evil choices in the game.
- A reminder at login to exchange monster points if you have say over 2k would be nice.
- If a nurse heals you but you are close to the max level of free healing, it should remind you that you need to find another way of healing soon. "But dont forget, I will stop healing you when you reach level 20"
- Stuff tends to spawn in areas you can not see (e.g behind a tree or house), requiring a different view mode which is a debugging function. Normal players should not have to do this and will get frustrated.
- Monsters should not get too close to the square teleporting you to the adjacent map. Currently you will accidentally run right into it and teleport instead of attacking which is quite annoying.
There are also some graphical bugs which I will report when I have time, e.g some assets not fitting into the existing artstyle, warnings in the debug tab about a missing NPC ID and the butterfly sideways flying animation missing a frame.
And I probably forgot some stuff but I already wrote a good bit so I will add some more later.
Re: Playtesting results so far
Developer: Source of Mana, TMW Classic
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Re: Playtesting results so far
I think a *potentially* easy thing would be a hint when e.g reaching level 25 "I might be strong enough to check out Nivalis"
Re: Playtesting results so far
Developer: Source of Mana, TMW Classic
SPI Liaison (Donate to The Mana World)
Forum Admin
TMW Team member
Re: Playtesting results so far
This being said, we have a couple outstanding bugs, they need to be squashed or masked before we can pull the plug. We also have another team working on an alternative for M+
The core concept could be merely faking a slower walk speed whenever client position and server position diverges. It's not like server wasn't sending this info, anyway
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Re: Playtesting results so far
Plate mail in the desert cooks you alive and all those pale people would suffer from sunburn constantly.
Re: Playtesting results so far
1) As for guidances... there're different ppl. Some like guided experience some hate it. E.g. on Evol test server many players really hated "railroaded" experience with ship. IMO "free exploration" mode works better. But it doesn't means some optional "guidance" quest can't exist.
2) Hurns sign added, thanks going to Wellvin.
3) When it comes to quests there's theoretically quest log. But for some reason devs dont use it much in new quests.
4) I'm learning to triffle with magic (and it starts to work for me on TMWA) - and aware of this problem around dark magic imbalance - and dislike it a lot. So I'd like to try to rebalance it a bit and overall make dark mages more fun so ppl actually use that. Think I need more feedback from dark mages tho.
5) I have 14M monster points and no real room to exchange it so it would spam me on every login
6) I like idea about nurse, btw.
On side note, reporting gfx or similar bugs makes more sense with concrete map name and coordinates, etc (use F10 debug window to see it)
Re: Playtesting results so far
Hi,
It's possible that Daily Points are not explained, even at milestones (25 completions, 50, etc.). I was so perplexed when I felt "exhausted" and was unable to continue earning money from acorns. If you work online you earn very well.