Re: Items/money/levels wipe.
Posted: 07 Apr 2008, 06:24
My bad. Thank you for the correction! 

Feel the mana power growing inside you!
https://forums.themanaworld.org/
I believe we are still in Pre-alpha!ae4ji wrote:Doesn't anyone realize this is a beta? Players playing are testers. A game is what it is. Like It not. There are alot more games out there if this one doesn't suit you.
Your doing good job Dev team. IMO
Change is good. Fair is fair!
This goes directly against established software engineering practice (`test always' and `release frequently'). During a pre-alpha or alpha development phase, I would strongly advise against this, since it may make newly introduced bugs much harder to narrow down.omegamormegil wrote: I think that PLAYERS MUST BE GIVEN THE CHOICE, INDIVIDUALLY to suffer major changes (wipes and resets, significant gameplay affecting bugfixes such as the fast attack bug fix). As a compromise, I think major changes should be qued up, and a new world should be started when a significant game revision is made.
People seem not to be fully aware of this fact, even though the developers believe that they are (quote of a developer, `why should we point out what is obvious?'). I still believe that people should be made aware of this more strongly (Some kind of `Platyna says: Remember that this is pre-alpha and we can and will wipe your account whenever we find that this is appropriate' message during login).omegamormegil wrote: Multiple worlds will exist, and someone can start a character in a new world while still being able to play their old characters. The worlds should be set to expire after 6 months (to prevent sprawl), and players should be told this from the beginning (this would help the players to have a development mentality, as well as let them know not to get too emotionally attached to the character they've built (remember players, this is pre-alpha!)).
Running multiple servers increases the maintenance overhead for our volunteer developers and administrators, and makes it harder to track down error reports properly. Having had to maintain two branches of a system in the past, I can attest to this being a significant source of frustration-- and they are already doing that, with the tmwserv and eathena branches.omegamormegil wrote: A new world should be created every 2 months, so that development can progress (3 official worlds - two old ones kept around to keep players from being forced to switch, and the current development version).
I disagree with that. Your two premises areomegamormegil wrote: I think that the #2 kind of stuff should be attached to a player's account and should be non-transferable (can't trade, drop, or sell it), or it should be transferable (tradeable, dropable) and have an expiration date. This would ensure that there were no wacky economies surrounding these items. Their purpose is not to be for making money from people who missed an event, but to reward people for being interested in the game and participating in the community with a highly visible hat. I think the first (non-transferable) method sounds more fun. Perhaps, they should go on a special inventory tab which doesn't have a space limit.
Note that this happened very recently with leather gloves, which went from being one of the rarest items to being a very common item, though I observed very little outcry on that matter.omegamormegil wrote: Also, Rare items should not go from type #2 to type #1, as I've seen debated here. This only frustrates players who made it to the event. It would also make these events less significant if the stuff given away isn't REALLY special, because monsters will be dropping it all the time in a month.
When you say that developers need to `test always' and `release frequently', you are absolutely correct. My suggestion would be to fix stuff in the game all the time, but to wait for an expected release to make major gameplay altering changes, for the sake of the players. Again, what is important is not my specific suggestion, but that the feelings of the players are considered, so that they keep testing the game and don't quit out of frustration.I think that PLAYERS MUST BE GIVEN THE CHOICE, INDIVIDUALLY to suffer major changes (wipes and resets, significant gameplay affecting bugfixes such as the fast attack bug fix). As a compromise, I think major changes should be qued up, and a new world should be started when a significant game revision is made.
This goes directly against established software engineering practice (`test always' and `release frequently'). During a pre-alpha or alpha development phase, I would strongly advise against this, since it may make newly introduced bugs much harder to narrow down.
Yeah, something like this needs to be implemented, and needs to be blindingly obvious.People seem not to be fully aware of this fact, even though the developers believe that they are (quote of a developer, `why should we point out what is obvious?'). I still believe that people should be made aware of this more strongly (Some kind of `Platyna says: Remember that this is pre-alpha and we can and will wipe your account whenever we find that this is appropriate' message during login).
I think the social problems could be overcome in different ways, all of which would clearly require additional work from the developers, but might produce great additions to the game in the long run anyway. One idea would be to have an integrated IM client which would point out where in the game your buddies (clansmen) were at all times (map, dungeon, server, etc.). This would be a really cool addition, in my opinion, as people would be able to locate each other in game very quickly, and thus play together easier. Perhaps if you checked a box next to your buddy in the IM client box, a compass would appear on the minimap and point in the direction (shortest/best route to the gateways between maps) you had to go to find your friends.From the player's point of view, having to choose between multiple servers creates certain social problems: should you go to the newest server with the best features, or should you stay where your friends are? Should clans like the HMC have different `branches' for the different servers, or abandon their members on all but the latest? Whom should you believe when people talk about the relative merits of the various servers?
As a player, I would therefore rather see a full or partial wipe than multiple official servers-- at least we'd still be in it together.
So, while your suggestion clearly has merit, I fear that it may create more problems than it solves.
Code: Select all
up to 15 000gp stay as your are
up to 30 000gp lose 39.7% of your money
up to 100 000gp lose 59.5% of money
up to 500 000gp lose 69.6% of money
up to 1 000 000gp lose 79.3% of money
1m to 2 million 79.8%
from 1million to 20 million 79.9%
20 mill to 100mill 89.9%
more than 100 mill 99.7%