Re: Items/money/levels wipe.
Posted: 04 Nov 2008, 12:32
Did you notice our potion creation system, DrRude? Isn't it a step into the right direction?
Feel the mana power growing inside you!
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I forgot to mention that but yes that's also a step in the right direction... a little on the tough side for the average person to use to earn money (due to the long process of collecting raw materials) but that's part of the general idea.Crush wrote:Did you notice our potion creation system, DrRude? Isn't it a step into the right direction?
Several ideas:Soki wrote:# The more that players can earn gp in ways other than selling drops, the more even the distribution of wealth will become.
I like the idea of weapon creationHabari wrote:Several ideas:Soki wrote:# The more that players can earn gp in ways other than selling drops, the more even the distribution of wealth will become.
1.Fishing (at the beach zone , you will have to buy fishing material)and hunting
2.Cooking (put the rare materials in diff quality fires , buy charcoal and voila maggot burger!)
3.Agriculture , get good grapes samash them , voila tulismar grand reserve wine
4.Weapon creation (such as swords) from iron ores , buy special fire to melt metal
There is a new money bug? All the bug mentioned before your post have already been fixed.R.E.M wrote:How can this thread be obsolete? With the money bug people can get millions still. I agree, fix the bug, wipe all items, money, and bank accounts.
This thread is from 3 years ago.lionmangeoleo wrote:if the econimy is that badly messed up with abuse of items scamming bots whatever then its not good just saying right wipe it all then figure out a plan you need to have the plan first know it works then implement it as finding out afterwards will be another blow the the players if it messes up
here are a few ideas of mine taken from games i have seen before:
1. make holiday items untradible (common sence really there are a 1 off item for a reason)
2. those that want to abuse the system encorage bad ethics and what not make an example of
have a player go undercover and try to (snoop) out the abusers and report to you or make a command for the mods to be invisible
3. prehaps when you die you loose a small amount of cash or something so it cant be stockpiled
thats all the suggestions i have for now most of you will have probs already mentioned them but if i have any more i will update this
peace out
Wow I didn't know this exsisted. But I think we should do it for a 4 day time period and see how well things might go. This would be a good test for developmental purpose and I don't agree with using a test server for this as tmw is "still a beta" and more people = better results and not everyone wants to use a test server. we never did jump out of beta. Buuttt I think it would be a good idea to have some rebalace before hand. Certain mobs/quests/ ect... what you all think?Chicka-Maria wrote:This thread is from 3 years ago.lionmangeoleo wrote:if the econimy is that badly messed up with abuse of items scamming bots whatever then its not good just saying right wipe it all then figure out a plan you need to have the plan first know it works then implement it as finding out afterwards will be another blow the the players if it messes up
here are a few ideas of mine taken from games i have seen before:
1. make holiday items untradible (common sence really there are a 1 off item for a reason)
2. those that want to abuse the system encorage bad ethics and what not make an example of
have a player go undercover and try to (snoop) out the abusers and report to you or make a command for the mods to be invisible
3. prehaps when you die you loose a small amount of cash or something so it cant be stockpiled
thats all the suggestions i have for now most of you will have probs already mentioned them but if i have any more i will update this
peace out
regards,
This would be a horrible idea, if something goes wrong in that "day" or the updates go back people will lose their things due to bugs and such. People worked hard for their money and items through out the years, if this happened i guarantee people would quit the game and leave.meway wrote:Wow I didn't know this exsisted. But I think we should do it for a 4 day time period and see how well things might go. This would be a good test for developmental purpose and I don't agree with using a test server for this as tmw is "still a beta" and more people = better results and not everyone wants to use a test server. we never did jump out of beta. Buuttt I think it would be a good idea to have some rebalace before hand. Certain mobs/quests/ ect... what you all think?Chicka-Maria wrote:This thread is from 3 years ago.lionmangeoleo wrote:if the econimy is that badly messed up with abuse of items scamming bots whatever then its not good just saying right wipe it all then figure out a plan you need to have the plan first know it works then implement it as finding out afterwards will be another blow the the players if it messes up
here are a few ideas of mine taken from games i have seen before:
1. make holiday items untradible (common sence really there are a 1 off item for a reason)
2. those that want to abuse the system encorage bad ethics and what not make an example of
have a player go undercover and try to (snoop) out the abusers and report to you or make a command for the mods to be invisible
3. prehaps when you die you loose a small amount of cash or something so it cant be stockpiled
thats all the suggestions i have for now most of you will have probs already mentioned them but if i have any more i will update this
peace out
regards,
You forget people make money and get items within those 4 days, and you also forget about bugs about these sort of "tests" on the main server....meway wrote:You forget we have backups every 4 days lol...